linx-simulator2/node_modules/node-opus/lib/Encoder.js
2019-09-18 11:11:16 +03:00

189 lines
5.2 KiB
JavaScript

var util = require( 'util' );
var Transform = require( 'stream' ).Transform;
var ogg_packet = require( 'ogg-packet' );
var OpusEncoder = require( './OpusEncoder' );
// These are the valid rates for libopus according to
// https://www.opus-codec.org/docs/opus_api-1.1.2/group__opus__encoder.html#gaa89264fd93c9da70362a0c9b96b9ca88
var VALID_RATES = [ 8000, 12000, 16000, 24000, 48000 ];
var Encoder = function( rate, channels, frameSize ) {
Transform.call( this, { readableObjectMode: true } );
this.rate = rate || 48000;
// Ensure the range is valid.
if( VALID_RATES.indexOf( this.rate ) === -1 ) {
throw new RangeError(
'Encoder rate (' + this.rate + ') is not valid. ' +
'Valid rates are: ' + VALID_RATES.join( ', ' ) );
}
this.channels = channels || 1;
this.frameSize = frameSize || this.rate * 0.04;
this.encoder = new OpusEncoder( this.rate, this.channels );
this.frameOverflow = new Buffer(0);
this.headerWritten = false;
this.pos = 0;
this.granulepos = 0;
this.samplesWritten = 0;
};
util.inherits( Encoder, Transform );
/**
* Transform stream callback
*/
Encoder.prototype._transform = function( buf, encoding, done ) {
// Transform the buffer
this._processOutput( buf );
done();
};
Encoder.prototype._writeHeader = function() {
// OpusHead packet
var magicSignature = new Buffer( 'OpusHead', 'ascii' );
var data = new Buffer([
0x01, // version
this.channels,
0x00, 0x0f, // Preskip (default and recommended 3840)
( ( this.rate & 0x000000ff ) >> 0 ),
( ( this.rate & 0x0000ff00 ) >> 8 ),
( ( this.rate & 0x00ff0000 ) >> 16 ),
( ( this.rate & 0xff000000 ) >> 24 ),
0x00, 0x00, // gain
0x00, // Channel mappign (RTP, mono/stereo)
]);
var header = Buffer.concat([ magicSignature, data ]);
var packet = new ogg_packet();
packet.packet = header;
packet.bytes = header.length;
packet.b_o_s = 1;
packet.e_o_s = 0;
packet.granulepos = -1;
packet.packetno = this.pos++;
this.push( packet );
// OpusTags packet
magicSignature = new Buffer( 'OpusTags', 'ascii' );
var vendor = new Buffer( 'node-opus', 'ascii' );
var vendorLength = new Buffer( 4 );
vendorLength.writeUInt32LE( vendor.length, 0 );
var commentLength = new Buffer( 4 );
commentLength.writeUInt32LE( 0, 0 );
header = new Buffer.concat([
magicSignature, vendorLength, vendor, commentLength, new Buffer([ 0xff ])
]);
packet = new ogg_packet();
packet.packet = header;
packet.bytes = header.length;
packet.b_o_s = 0;
packet.e_o_s = 0;
packet.granulepos = -1;
packet.packetno = this.pos++;
packet.flush = true;
this.push( packet );
this.headerWritten = true;
};
Encoder.prototype._processOutput = function( buf ) {
// Calculate the total data available and data required for each frame.
var totalData = buf.length + this.frameOverflow.length;
var requiredData = this.frameSize * 2 * this.channels;
// Process output while we got enough for a frame.
while( totalData >= requiredData ) {
// If we got overflow, use it up first.
var buffer;
if( this.frameOverflow ) {
buffer = Buffer.concat([
this.frameOverflow,
buf.slice( 0, requiredData - this.frameOverflow.length )
]);
// Cut the already used part off the buf.
buf = buf.slice( requiredData - this.frameOverflow.length );
// Remove overflow. We'll set it later so it'll never be null
// outside of this function.
this.frameOverflow = null;
} else {
// We got no overflow.
// Just cut the required bits from the buffer
buffer = buf.slice( 0, requiredData );
buf = buf.slice( requiredData );
}
// Flush frame and remove bits from the total data counter before
// repeating loop.
this._flushFrame( buffer );
totalData -= requiredData;
}
// Store the remainign buffer in the overflow.
this.frameOverflow = buf;
};
Encoder.prototype._flushFrame = function( frame, end ) {
var encoded = this.encoder.encode( frame );
this._pushEncodedBuffer(encoded, end);
};
Encoder.prototype._pushEncodedBuffer = function( encoded, end ) {
// Write the header if it hasn't been written yet
if( !this.headerWritten ) {
this._writeHeader();
}
if( this.lastPacket ) {
this.push( this.lastPacket );
}
// Scale the frame size into 48 kHz bitrate, which is used for the
// granule positioning. We'll still update the samplesWritten just to
// ensure backwards compatibility.
this.granulepos += this.frameSize / this.rate * 48000;
this.samplesWritten += this.frameSize;
var packet = new ogg_packet();
packet.packet = encoded;
packet.bytes = encoded.length,
packet.b_o_s = 0;
packet.e_o_s = 0;
packet.granulepos = this.granulepos;
packet.packetno = this.pos++;
packet.flush = true;
this.lastPacket = packet;
};
Encoder.prototype._flush = function( done ) {
if( this.lastPacket ) {
this.lastPacket.e_o_s = 1;
this.push( this.lastPacket );
}
done();
};
module.exports = Encoder;