linx-simulator2/node_modules/protobufjs/examples/protoify/index.js
2019-09-18 11:11:16 +03:00

148 lines
5.7 KiB
JavaScript

var ProtoBuf = require("protobufjs"),
ByteBuffer = ProtoBuf.ByteBuffer, // ProtoBuf.js uses and also exposes ByteBuffer.js
Long = ProtoBuf.Long; // as well as Long.js (not used in this example)
// Option 1: Loading the .proto file directly
var builder = ProtoBuf.loadProtoFile("./json.proto"), // Creates the Builder
JS = builder.build("js"); // Returns just the 'js' namespace if that's all we need
// Option 2: Loading the .json file generated through 'proto2js json.proto > json.json'
var root = ProtoBuf.loadJsonFile("./json.json").build(), // Here we make the Builder return the root namespace
JS = root.js; // then we reference 'js' inside. Both is possible.
// Option 3: Loading the module generated through 'proto2js json.proto -commonjs=js > json.js'
var JS = require("./json.js"); // Returns what is specified with -commonjs[=XX] (omitted=root)
// `JS` now contains the js namespace from json.proto: Value, Array and Object
// This is how we use these classes:
/**
* Converts a JSON-like structure to JS-Namespace values.
* @param {*} val JSON
* @returns {!JS.Value} JS-Namespace value
* @inner
*/
function _protoify(val) {
switch (typeof val) {
case 'number':
if (val%1 === 0 && val >= (0x80000000|0) && val <= (0x7fffffff|0))
return new JS.Value(val); // sets the first field declared in .js.Value
else
return new JS.Value(null, val); // sets the second field
case 'string':
return new JS.Value({ 'string': val }); // uses object notation instead
case 'boolean':
return new JS.Value({ 'boolean': val });
case 'object':
if (val === null)
return new JS.Value({ 'null': true });
if (Object.prototype.toString.call(val) === "[object Array]") {
var arr = new JS.Array();
for (var i=0; i<val.length; ++i)
arr['values'][i] = _protoify(val[i]);
return new JS.Value({ 'array': arr });
}
var obj = new JS.Object();
for (var key in val)
if (val.hasOwnProperty(key))
obj['keys'].push(_protoify(key)),
obj['values'].push(_protoify(val[key]));
return new JS.Value({ 'object': obj });
case 'undefined':
return new JS.Value(); // undefined
default:
throw Error("Unsupported type: "+(typeof val)); // symbol, function
}
}
/**
* Converts JS-Namespace values to JSON.
* @param {!JS.Value} value JS value
* @returns {*} JSON
* @inner
*/
function _jsonify(value) {
if (value.type === null)
return undefined;
switch (value.type) {
case 'null':
return null;
case 'array':
return (function() {
var values = value['array']['values'],
i = 0,
k = values.length,
arr = new Array(k);
for (; i<k; ++i)
arr[i] = _jsonify(values[i]);
return arr;
})();
case 'object':
return (function() {
var keys = value['object']['keys'],
values = value['object']['values'],
i = 0,
k = keys.length,
obj = {};
for (; i<k; ++i)
obj[keys[i]['string'] /* is a JS.Value, here always a string */] = _jsonify(values[i]);
return obj;
})();
default:
return value[value.type];
}
}
// And this is how we actually encode and decode them:
/**
* A temporary Buffer to speed up encoding.
* @type {!ByteBuffer}
* @inner
*/
var tempBuffer = ByteBuffer.allocate(1024);
/**
* Converts a JSON structure to a Buffer.
* @param {*} json JSON
* @returns {!Buffer|!ArrayBuffer}
* @expose
*/
module.exports = function(json) {
return _protoify(json) // Returns the root JS.Value
.encode(tempBuffer).flip() // Encodes it to a ByteBuffer, here: reusing tempBuffer forever
// The non-tempBuffer alternative is just doing .encode()
.toBuffer(); // Converts it to a Buffer. In the browser, this returns an ArrayBuffer. To return an
// ArrayBuffer explicitly both under node.js and in the browser, use .toArrayBuffer().
// Performance note: This just returns a slice on the ByteBuffer's backing .buffer
};
/**
* Converts a Buffer to a JSON structure.
* @param {!Buffer|!ArrayBuffer} proto Buffer
* @returns {*} JSON
* @expose
*/
module.exports.parse = function(proto) {
return _jsonify( // Processes JS-namespace objects
JS.Value.decode(proto) // Decodes the JS.Value from a ByteBuffer, a Buffer, an ArrayBuffer, an Uint8Array, ...
);
};
/**
* Performs maintenance.
* @expose
*/
module.exports.performMaintenance = function() {
if (tempBuffer.capacity() > 2048)
tempBuffer = ByteBuffer.allocate(1024);
// In case this module is running inside of a daemon, we'd just call this
// method every now and then to discard the tempBuffer if it becomes too
// large. This is just an example on how to reuse ByteBuffers effectively.
// You may consider something like this for the performance benefit, which
// is decreasing the memory allocation footprint of your app.
};
// Have a nice day!