805 lines
26 KiB
C++
805 lines
26 KiB
C++
/*
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Copyright (c) 2000 Lee Thomason (www.grinninglizard.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TINYXML_INCLUDED
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#define TINYXML_INCLUDED
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#pragma warning( disable : 4530 )
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#pragma warning( disable : 4786 )
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#include <string>
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#include <stdio.h>
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#include <assert.h>
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class TiXmlDocument;
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class TiXmlElement;
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class TiXmlComment;
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class TiXmlUnknown;
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class TiXmlAttribute;
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class TiXmlText;
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class TiXmlDeclaration;
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// Help out windows:
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#if defined( _DEBUG ) && !defined( DEBUG )
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#define DEBUG
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#endif
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#if defined( DEBUG ) && defined( _MSC_VER )
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#include <windows.h>
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#define TIXML_LOG OutputDebugString
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#else
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#define TIXML_LOG printf
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#endif
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/** TiXmlBase is a base class for every class in TinyXml.
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It does little except to establish that TinyXml classes
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can be printed and provide some utility functions.
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In XML, the document and elements can contain
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other elements and other types of nodes.
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@verbatim
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A Document can contain: Element (container or leaf)
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Comment (leaf)
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Unknown (leaf)
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Declaration( leaf )
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An Element can contain: Element (container or leaf)
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Text (leaf)
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Attributes (not on tree)
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Comment (leaf)
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Unknown (leaf)
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A Decleration contains: Attributes (not on tree)
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@endverbatim
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*/
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class TiXmlBase
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{
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friend class TiXmlNode;
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friend class TiXmlElement;
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friend class TiXmlDocument;
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public:
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TiXmlBase() {}
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virtual ~TiXmlBase() {}
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/** All TinyXml classes can print themselves to a filestream.
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This is a formatted print, and will insert tabs and newlines.
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(For an unformatted stream, use the << operator.)
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*/
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virtual void Print( FILE* cfile, int depth ) const = 0;
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// [internal] Underlying implementation of the operator <<
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virtual void StreamOut ( std::ostream* out ) const = 0;
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/** The world does not agree on whether white space should be kept or
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not. In order to make everyone happy, these global, static functions
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are provided to set whether or not TinyXml will condense all white space
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into a single space or not. The default is to condense. Note changing these
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values is not thread safe.
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*/
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static void SetCondenseWhiteSpace( bool condense ) { condenseWhiteSpace = condense; }
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/// Return the current white space setting.
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static bool IsWhiteSpaceCondensed() { return condenseWhiteSpace; }
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protected:
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static const char* SkipWhiteSpace( const char* );
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static bool StreamWhiteSpace( std::istream* in, std::string* tag );
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static bool IsWhiteSpace( int c ) { return ( isspace( c ) || c == '\n' || c == '\r' ); }
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/* Read to the specified character.
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Returns true if the character found and no error.
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*/
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static bool StreamTo( std::istream* in, int character, std::string* tag );
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/* Reads an XML name into the string provided. Returns
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a pointer just past the last character of the name,
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or 0 if the function has an error.
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*/
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static const char* ReadName( const char*, std::string* name );
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/* Reads text. Returns a pointer past the given end tag.
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Wickedly complex options, but it keeps the (sensitive) code in one place.
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*/
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static const char* ReadText( const char* in, // where to start
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std::string* text, // the string read
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bool ignoreWhiteSpace, // whether to keep the white space
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const char* endTag, // what ends this text
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bool ignoreCase ); // whether to ignore case in the end tag
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virtual const char* Parse( const char* p ) = 0;
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// If an entity has been found, transform it into a character.
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static const char* GetEntity( const char* in, char* value );
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// Get a character, while interpreting entities.
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inline static const char* GetChar( const char* p, char* value )
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{
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assert( p );
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if ( *p == '&' )
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{
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return GetEntity( p, value );
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}
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else
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{
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*value = *p;
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return p+1;
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}
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}
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// Puts a string to a stream, expanding entities as it goes.
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// Note this should not contian the '<', '>', etc, or they will be transformed into entities!
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static void PutString( const std::string& str, std::ostream* stream );
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// Return true if the next characters in the stream are any of the endTag sequences.
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bool static StringEqual( const char* p,
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const char* endTag,
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bool ignoreCase );
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enum
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{
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TIXML_NO_ERROR = 0,
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TIXML_ERROR,
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TIXML_ERROR_OPENING_FILE,
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TIXML_ERROR_OUT_OF_MEMORY,
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TIXML_ERROR_PARSING_ELEMENT,
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TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME,
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TIXML_ERROR_READING_ELEMENT_VALUE,
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TIXML_ERROR_READING_ATTRIBUTES,
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TIXML_ERROR_PARSING_EMPTY,
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TIXML_ERROR_READING_END_TAG,
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TIXML_ERROR_PARSING_UNKNOWN,
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TIXML_ERROR_PARSING_COMMENT,
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TIXML_ERROR_PARSING_DECLARATION,
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TIXML_ERROR_DOCUMENT_EMPTY,
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TIXML_ERROR_STRING_COUNT
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};
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static const char* errorString[ TIXML_ERROR_STRING_COUNT ];
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private:
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struct Entity
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{
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const char* str;
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unsigned int strLength;
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int chr;
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};
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enum
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{
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NUM_ENTITY = 5,
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MAX_ENTITY_LENGTH = 6
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};
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static Entity entity[ NUM_ENTITY ];
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static bool condenseWhiteSpace;
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};
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/** The parent class for everything in the Document Object Model.
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(Except for attributes, which are contained in elements.)
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Nodes have siblings, a parent, and children. A node can be
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in a document, or stand on its own. The type of a TiXmlNode
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can be queried, and it can be cast to its more defined type.
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*/
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class TiXmlNode : public TiXmlBase
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{
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public:
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/** An output stream operator, for every class. Note that this outputs
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without any newlines or formatting, as opposed to Print(), which
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includes tabs and new lines.
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The operator<< and operator>> are not completely symmetric. Writing
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a node to a stream is very well defined. You'll get a nice stream
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of output, without any extra whitespace or newlines.
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But reading is not as well defined. (As it always is.) If you create
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a TiXmlElement (for example) and read that from an input stream,
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the text needs to define an element or junk will result. This is
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true of all input streams, but it's worth keeping in mind.
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A TiXmlDocument will read nodes until it reads a root element.
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*/
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friend std::ostream& operator<< ( std::ostream& out, const TiXmlNode& base )
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{
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base.StreamOut( &out );
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return out;
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}
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/** An input stream operator, for every class. Tolerant of newlines and
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formatting, but doesn't expect them.
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*/
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friend std::istream& operator>> ( std::istream& in, TiXmlNode& base )
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{
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std::string tag;
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tag.reserve( 8 * 1000 );
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base.StreamIn( &in, &tag );
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base.Parse( tag.c_str() );
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return in;
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}
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/** The types of XML nodes supported by TinyXml. (All the
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unsupported types are picked up by UNKNOWN.)
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*/
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enum NodeType
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{
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DOCUMENT,
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ELEMENT,
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COMMENT,
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UNKNOWN,
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TEXT,
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DECLARATION,
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TYPECOUNT
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};
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virtual ~TiXmlNode();
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/** The meaning of 'value' changes for the specific type of
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TiXmlNode.
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@verbatim
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Document: filename of the xml file
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Element: name of the element
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Comment: the comment text
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Unknown: the tag contents
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Text: the text string
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@endverbatim
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The subclasses will wrap this function.
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*/
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const std::string& Value() const { return value; }
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/** Changes the value of the node. Defined as:
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@verbatim
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Document: filename of the xml file
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Element: name of the element
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Comment: the comment text
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Unknown: the tag contents
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Text: the text string
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@endverbatim
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*/
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void SetValue( const std::string& _value ) { value = _value; }
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/// Delete all the children of this node. Does not affect 'this'.
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void Clear();
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/// One step up the DOM.
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TiXmlNode* Parent() const { return parent; }
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TiXmlNode* FirstChild() const { return firstChild; } ///< The first child of this node. Will be null if there are no children.
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TiXmlNode* FirstChild( const std::string& value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found.
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TiXmlNode* LastChild() const { return lastChild; } /// The last child of this node. Will be null if there are no children.
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TiXmlNode* LastChild( const std::string& value ) const; /// The last child of this node matching 'value'. Will be null if there are no children.
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/** An alternate way to walk the children of a node.
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One way to iterate over nodes is:
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@verbatim
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for( child = parent->FirstChild(); child; child = child->NextSibling() )
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@endverbatim
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IterateChildren does the same thing with the syntax:
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@verbatim
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child = 0;
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while( child = parent->IterateChildren( child ) )
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@endverbatim
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IterateChildren takes the previous child as input and finds
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the next one. If the previous child is null, it returns the
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first. IterateChildren will return null when done.
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*/
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TiXmlNode* IterateChildren( TiXmlNode* previous ) const;
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/// This flavor of IterateChildren searches for children with a particular 'value'
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TiXmlNode* IterateChildren( const std::string& value, TiXmlNode* previous ) const;
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/** Add a new node related to this. Adds a child past the LastChild.
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Returns a pointer to the new object or NULL if an error occured.
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*/
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TiXmlNode* InsertEndChild( const TiXmlNode& addThis );
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/** Add a new node related to this. Adds a child before the specified child.
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Returns a pointer to the new object or NULL if an error occured.
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*/
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TiXmlNode* InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis );
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/** Add a new node related to this. Adds a child after the specified child.
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Returns a pointer to the new object or NULL if an error occured.
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*/
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TiXmlNode* InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis );
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/** Replace a child of this node.
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Returns a pointer to the new object or NULL if an error occured.
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*/
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TiXmlNode* ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis );
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/// Delete a child of this node.
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bool RemoveChild( TiXmlNode* removeThis );
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/// Navigate to a sibling node.
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TiXmlNode* PreviousSibling() const { return prev; }
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/// Navigate to a sibling node.
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TiXmlNode* PreviousSibling( const std::string& ) const;
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/// Navigate to a sibling node.
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TiXmlNode* NextSibling() const { return next; }
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/// Navigate to a sibling node with the given 'value'.
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TiXmlNode* NextSibling( const std::string& ) const;
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/** Convenience function to get through elements.
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Calls NextSibling and ToElement. Will skip all non-Element
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nodes. Returns 0 if there is not another element.
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*/
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TiXmlElement* NextSiblingElement() const;
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/** Convenience function to get through elements.
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Calls NextSibling and ToElement. Will skip all non-Element
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nodes. Returns 0 if there is not another element.
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*/
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TiXmlElement* NextSiblingElement( const std::string& ) const;
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/// Convenience function to get through elements.
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TiXmlElement* FirstChildElement() const;
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/// Convenience function to get through elements.
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TiXmlElement* FirstChildElement( const std::string& value ) const;
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/// Query the type (as an enumerated value, above) of this node.
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virtual int Type() const { return type; }
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/** Return a pointer to the Document this node lives in.
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Returns null if not in a document.
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*/
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TiXmlDocument* GetDocument() const;
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/// Returns true if this node has no children.
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bool NoChildren() const { return !firstChild; }
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TiXmlDocument* ToDocument() const { return ( this && type == DOCUMENT ) ? (TiXmlDocument*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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TiXmlElement* ToElement() const { return ( this && type == ELEMENT ) ? (TiXmlElement*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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TiXmlComment* ToComment() const { return ( this && type == COMMENT ) ? (TiXmlComment*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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TiXmlUnknown* ToUnknown() const { return ( this && type == UNKNOWN ) ? (TiXmlUnknown*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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TiXmlText* ToText() const { return ( this && type == TEXT ) ? (TiXmlText*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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TiXmlDeclaration* ToDeclaration() const { return ( this && type == DECLARATION ) ? (TiXmlDeclaration*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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virtual TiXmlNode* Clone() const = 0;
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// The real work of the input operator.
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virtual void StreamIn( std::istream* in, std::string* tag ) = 0;
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protected:
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TiXmlNode( NodeType type );
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// The node is passed in by ownership. This object will delete it.
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TiXmlNode* LinkEndChild( TiXmlNode* addThis );
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// Figure out what is at *p, and parse it. Returns null if it is not an xml node.
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TiXmlNode* Identify( const char* start );
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void CopyToClone( TiXmlNode* target ) const { target->value = value; }
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TiXmlNode* parent;
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NodeType type;
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TiXmlNode* firstChild;
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TiXmlNode* lastChild;
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std::string value;
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TiXmlNode* prev;
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TiXmlNode* next;
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};
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/** An attribute is a name-value pair. Elements have an arbitrary
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number of attributes, each with a unique name.
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@note The attributes are not TiXmlNodes, since they are not
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part of the tinyXML document object model. There are other
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suggested ways to look at this problem.
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@note Attributes have a parent
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*/
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class TiXmlAttribute : public TiXmlBase
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{
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friend class TiXmlAttributeSet;
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public:
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/// Construct an empty attribute.
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TiXmlAttribute() : prev( 0 ), next( 0 ) {}
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/// Construct an attribute with a name and value.
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TiXmlAttribute( const std::string& _name, const std::string& _value ) : name( _name ), value( _value ), prev( 0 ), next( 0 ) {}
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const std::string& Name() const { return name; } ///< Return the name of this attribute.
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const std::string& Value() const { return value; } ///< Return the value of this attribute.
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const int IntValue() const; ///< Return the value of this attribute, converted to an integer.
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const double DoubleValue() const; ///< Return the value of this attribute, converted to a double.
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void SetName( const std::string& _name ) { name = _name; } ///< Set the name of this attribute.
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void SetValue( const std::string& _value ) { value = _value; } ///< Set the value.
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void SetIntValue( int value ); ///< Set the value from an integer.
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void SetDoubleValue( double value ); ///< Set the value from a double.
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/// Get the next sibling attribute in the DOM. Returns null at end.
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TiXmlAttribute* Next() const;
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/// Get the previous sibling attribute in the DOM. Returns null at beginning.
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TiXmlAttribute* Previous() const;
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bool operator==( const TiXmlAttribute& rhs ) const { return rhs.name == name; }
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bool operator<( const TiXmlAttribute& rhs ) const { return name < rhs.name; }
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bool operator>( const TiXmlAttribute& rhs ) const { return name > rhs.name; }
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/* [internal use]
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Attribtue parsing starts: first letter of the name
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returns: the next char after the value end quote
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*/
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virtual const char* Parse( const char* p );
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// [internal use]
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virtual void Print( FILE* cfile, int depth ) const;
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// [internal use]
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virtual void StreamOut( std::ostream* out ) const;
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// [internal use]
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// Set the document pointer so the attribute can report errors.
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void SetDocument( TiXmlDocument* doc ) { document = doc; }
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private:
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TiXmlDocument* document; // A pointer back to a document, for error reporting.
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std::string name;
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std::string value;
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TiXmlAttribute* prev;
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TiXmlAttribute* next;
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};
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/* A class used to manage a group of attributes.
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It is only used internally, both by the ELEMENT and the DECLARATION.
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The set can be changed transparent to the Element and Declaration
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classes that use it, but NOT transparent to the Attribute
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which has to implement a next() and previous() method. Which makes
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it a bit problematic and prevents the use of STL.
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This version is implemented with circular lists because:
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- I like circular lists
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- it demonstrates some independence from the (typical) doubly linked list.
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*/
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class TiXmlAttributeSet
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{
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public:
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TiXmlAttributeSet();
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~TiXmlAttributeSet();
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void Add( TiXmlAttribute* attribute );
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void Remove( TiXmlAttribute* attribute );
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TiXmlAttribute* First() const { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; }
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TiXmlAttribute* Last() const { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; }
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TiXmlAttribute* Find( const std::string& name ) const;
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private:
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TiXmlAttribute sentinel;
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};
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/** The element is a container class. It has a value, the element name,
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and can contain other elements, text, comments, and unknowns.
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Elements also contain an arbitrary number of attributes.
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*/
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class TiXmlElement : public TiXmlNode
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{
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public:
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/// Construct an element.
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TiXmlElement( const std::string& value );
|
|
|
|
virtual ~TiXmlElement();
|
|
|
|
/** Given an attribute name, attribute returns the value
|
|
for the attribute of that name, or null if none exists.
|
|
*/
|
|
const std::string* Attribute( const std::string& name ) const;
|
|
|
|
/** Given an attribute name, attribute returns the value
|
|
for the attribute of that name, or null if none exists.
|
|
*/
|
|
const std::string* Attribute( const std::string& name, int* i ) const;
|
|
|
|
/** Sets an attribute of name to a given value. The attribute
|
|
will be created if it does not exist, or changed if it does.
|
|
*/
|
|
void SetAttribute( const std::string& name,
|
|
const std::string& value );
|
|
|
|
/** Sets an attribute of name to a given value. The attribute
|
|
will be created if it does not exist, or changed if it does.
|
|
*/
|
|
void SetAttribute( const std::string& name,
|
|
int value );
|
|
|
|
/** Deletes an attribute with the given name.
|
|
*/
|
|
void RemoveAttribute( const std::string& name );
|
|
|
|
TiXmlAttribute* FirstAttribute() const { return attributeSet.First(); } ///< Access the first attribute in this element.
|
|
TiXmlAttribute* LastAttribute() const { return attributeSet.Last(); } ///< Access the last attribute in this element.
|
|
|
|
// [internal use] Creates a new Element and returs it.
|
|
virtual TiXmlNode* Clone() const;
|
|
// [internal use]
|
|
virtual void Print( FILE* cfile, int depth ) const;
|
|
// [internal use]
|
|
virtual void StreamOut ( std::ostream* out ) const;
|
|
// [internal use]
|
|
virtual void StreamIn( std::istream* in, std::string* tag );
|
|
|
|
protected:
|
|
/* [internal use]
|
|
Attribtue parsing starts: next char past '<'
|
|
returns: next char past '>'
|
|
*/
|
|
virtual const char* Parse( const char* p );
|
|
|
|
/* [internal use]
|
|
Reads the "value" of the element -- another element, or text.
|
|
This should terminate with the current end tag.
|
|
*/
|
|
const char* ReadValue( const char* in );
|
|
bool ReadValue( std::istream* in );
|
|
|
|
private:
|
|
TiXmlAttributeSet attributeSet;
|
|
};
|
|
|
|
|
|
/** An XML comment.
|
|
*/
|
|
class TiXmlComment : public TiXmlNode
|
|
{
|
|
public:
|
|
/// Constructs an empty comment.
|
|
TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT ) {}
|
|
virtual ~TiXmlComment() {}
|
|
|
|
// [internal use] Creates a new Element and returs it.
|
|
virtual TiXmlNode* Clone() const;
|
|
// [internal use]
|
|
virtual void Print( FILE* cfile, int depth ) const;
|
|
// [internal use]
|
|
virtual void StreamOut ( std::ostream* out ) const;
|
|
// [internal use]
|
|
virtual void StreamIn( std::istream* in, std::string* tag );
|
|
|
|
protected:
|
|
/* [internal use]
|
|
Attribtue parsing starts: at the ! of the !--
|
|
returns: next char past '>'
|
|
*/
|
|
virtual const char* Parse( const char* p );
|
|
};
|
|
|
|
|
|
/** XML text. Contained in an element.
|
|
*/
|
|
class TiXmlText : public TiXmlNode
|
|
{
|
|
public:
|
|
TiXmlText( const std::string& initValue ) : TiXmlNode( TiXmlNode::TEXT ) { SetValue( initValue ); }
|
|
virtual ~TiXmlText() {}
|
|
|
|
|
|
// [internal use] Creates a new Element and returns it.
|
|
virtual TiXmlNode* Clone() const;
|
|
// [internal use]
|
|
virtual void Print( FILE* cfile, int depth ) const;
|
|
// [internal use]
|
|
virtual void StreamOut ( std::ostream* out ) const;
|
|
// [internal use]
|
|
bool Blank() const; // returns true if all white space and new lines
|
|
/* [internal use]
|
|
Attribtue parsing starts: First char of the text
|
|
returns: next char past '>'
|
|
*/
|
|
virtual const char* Parse( const char* p );
|
|
// [internal use]
|
|
virtual void StreamIn( std::istream* in, std::string* tag );
|
|
};
|
|
|
|
|
|
/** In correct XML the declaration is the first entry in the file.
|
|
@verbatim
|
|
<?xml version="1.0" standalone="yes"?>
|
|
@endverbatim
|
|
|
|
TinyXml will happily read or write files without a declaration,
|
|
however. There are 3 possible attributes to the declaration:
|
|
version, encoding, and standalone.
|
|
|
|
Note: In this version of the code, the attributes are
|
|
handled as special cases, not generic attributes, simply
|
|
because there can only be at most 3 and they are always the same.
|
|
*/
|
|
class TiXmlDeclaration : public TiXmlNode
|
|
{
|
|
public:
|
|
/// Construct an empty declaration.
|
|
TiXmlDeclaration() : TiXmlNode( TiXmlNode::DECLARATION ) {}
|
|
|
|
/// Construct.
|
|
TiXmlDeclaration( const std::string& version,
|
|
const std::string& encoding,
|
|
const std::string& standalone );
|
|
|
|
virtual ~TiXmlDeclaration() {}
|
|
|
|
/// Version. Will return empty if none was found.
|
|
const std::string& Version() const { return version; }
|
|
/// Encoding. Will return empty if none was found.
|
|
const std::string& Encoding() const { return encoding; }
|
|
/// Is this a standalone document?
|
|
const std::string& Standalone() const { return standalone; }
|
|
|
|
// [internal use] Creates a new Element and returs it.
|
|
virtual TiXmlNode* Clone() const;
|
|
// [internal use]
|
|
virtual void Print( FILE* cfile, int depth ) const;
|
|
// [internal use]
|
|
virtual void StreamOut ( std::ostream* out ) const;
|
|
// [internal use]
|
|
virtual void StreamIn( std::istream* in, std::string* tag );
|
|
|
|
protected:
|
|
// [internal use]
|
|
// Attribtue parsing starts: next char past '<'
|
|
// returns: next char past '>'
|
|
|
|
virtual const char* Parse( const char* p );
|
|
|
|
private:
|
|
std::string version;
|
|
std::string encoding;
|
|
std::string standalone;
|
|
};
|
|
|
|
|
|
/** Any tag that tinyXml doesn't recognize is save as an
|
|
unknown. It is a tag of text, but should not be modified.
|
|
It will be written back to the XML, unchanged, when the file
|
|
is saved.
|
|
*/
|
|
class TiXmlUnknown : public TiXmlNode
|
|
{
|
|
public:
|
|
TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN ) {}
|
|
virtual ~TiXmlUnknown() {}
|
|
|
|
// [internal use]
|
|
virtual TiXmlNode* Clone() const;
|
|
// [internal use]
|
|
virtual void Print( FILE* cfile, int depth ) const;
|
|
// [internal use]
|
|
virtual void StreamOut ( std::ostream* out ) const;
|
|
// [internal use]
|
|
virtual void StreamIn( std::istream* in, std::string* tag );
|
|
|
|
protected:
|
|
/* [internal use]
|
|
Attribute parsing starts: First char of the text
|
|
returns: next char past '>'
|
|
*/
|
|
virtual const char* Parse( const char* p );
|
|
};
|
|
|
|
|
|
/** Always the top level node. A document binds together all the
|
|
XML pieces. It can be saved, loaded, and printed to the screen.
|
|
The 'value' of a document node is the xml file name.
|
|
*/
|
|
class TiXmlDocument : public TiXmlNode
|
|
{
|
|
public:
|
|
/// Create an empty document, that has no name.
|
|
TiXmlDocument();
|
|
/// Create a document with a name. The name of the document is also the filename of the xml.
|
|
TiXmlDocument( const std::string& documentName );
|
|
|
|
virtual ~TiXmlDocument() {}
|
|
|
|
/** Load a file using the current document value.
|
|
Returns true if successful. Will delete any existing
|
|
document data before loading.
|
|
*/
|
|
bool LoadFile();
|
|
/// Save a file using the current document value. Returns true if successful.
|
|
bool SaveFile() const;
|
|
/// Load a file using the given filename. Returns true if successful.
|
|
bool LoadFile( const std::string& filename );
|
|
/// Save a file using the given filename. Returns true if successful.
|
|
bool SaveFile( const std::string& filename ) const;
|
|
|
|
/// Parse the given null terminated block of xml data.
|
|
virtual const char* Parse( const char* p );
|
|
|
|
/** Get the root element -- the only top level element -- of the document.
|
|
In well formed XML, there should only be one. TinyXml is tolerant of
|
|
multiple elements at the document level.
|
|
*/
|
|
TiXmlElement* RootElement() const { return FirstChildElement(); }
|
|
|
|
/// If, during parsing, a error occurs, Error will be set to true.
|
|
bool Error() const { return error; }
|
|
|
|
/// Contains a textual (english) description of the error if one occurs.
|
|
const std::string& ErrorDesc() const { return errorDesc; }
|
|
|
|
/** Generally, you probably want the error string ( ErrorDesc() ). But if you
|
|
prefer the ErrorId, this function will fetch it.
|
|
*/
|
|
const int ErrorId() const { return errorId; }
|
|
|
|
/// If you have handled the error, it can be reset with this call.
|
|
void ClearError() { error = false; errorId = 0; errorDesc = ""; }
|
|
|
|
/** Dump the document to standard out. */
|
|
void Print() const { Print( stdout, 0 ); }
|
|
|
|
// [internal use]
|
|
virtual void Print( FILE* cfile, int depth = 0 ) const;
|
|
// [internal use]
|
|
virtual void StreamOut ( std::ostream* out ) const;
|
|
// [internal use]
|
|
virtual TiXmlNode* Clone() const;
|
|
// [internal use]
|
|
void SetError( int err ) { assert( err > 0 && err < TIXML_ERROR_STRING_COUNT );
|
|
error = true;
|
|
errorId = err;
|
|
errorDesc = errorString[ errorId ]; }
|
|
// [internal use]
|
|
virtual void StreamIn( std::istream* in, std::string* tag );
|
|
|
|
protected:
|
|
|
|
private:
|
|
bool error;
|
|
int errorId;
|
|
std::string errorDesc;
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
|