Simulator first commit
This commit is contained in:
89
node_modules/readable-stream/lib/_stream_duplex.js
generated
vendored
Normal file
89
node_modules/readable-stream/lib/_stream_duplex.js
generated
vendored
Normal file
@ -0,0 +1,89 @@
|
||||
// Copyright Joyent, Inc. and other Node contributors.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
||||
// following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
// a duplex stream is just a stream that is both readable and writable.
|
||||
// Since JS doesn't have multiple prototypal inheritance, this class
|
||||
// prototypally inherits from Readable, and then parasitically from
|
||||
// Writable.
|
||||
|
||||
module.exports = Duplex;
|
||||
|
||||
/*<replacement>*/
|
||||
var objectKeys = Object.keys || function (obj) {
|
||||
var keys = [];
|
||||
for (var key in obj) keys.push(key);
|
||||
return keys;
|
||||
}
|
||||
/*</replacement>*/
|
||||
|
||||
|
||||
/*<replacement>*/
|
||||
var util = require('core-util-is');
|
||||
util.inherits = require('inherits');
|
||||
/*</replacement>*/
|
||||
|
||||
var Readable = require('./_stream_readable');
|
||||
var Writable = require('./_stream_writable');
|
||||
|
||||
util.inherits(Duplex, Readable);
|
||||
|
||||
forEach(objectKeys(Writable.prototype), function(method) {
|
||||
if (!Duplex.prototype[method])
|
||||
Duplex.prototype[method] = Writable.prototype[method];
|
||||
});
|
||||
|
||||
function Duplex(options) {
|
||||
if (!(this instanceof Duplex))
|
||||
return new Duplex(options);
|
||||
|
||||
Readable.call(this, options);
|
||||
Writable.call(this, options);
|
||||
|
||||
if (options && options.readable === false)
|
||||
this.readable = false;
|
||||
|
||||
if (options && options.writable === false)
|
||||
this.writable = false;
|
||||
|
||||
this.allowHalfOpen = true;
|
||||
if (options && options.allowHalfOpen === false)
|
||||
this.allowHalfOpen = false;
|
||||
|
||||
this.once('end', onend);
|
||||
}
|
||||
|
||||
// the no-half-open enforcer
|
||||
function onend() {
|
||||
// if we allow half-open state, or if the writable side ended,
|
||||
// then we're ok.
|
||||
if (this.allowHalfOpen || this._writableState.ended)
|
||||
return;
|
||||
|
||||
// no more data can be written.
|
||||
// But allow more writes to happen in this tick.
|
||||
process.nextTick(this.end.bind(this));
|
||||
}
|
||||
|
||||
function forEach (xs, f) {
|
||||
for (var i = 0, l = xs.length; i < l; i++) {
|
||||
f(xs[i], i);
|
||||
}
|
||||
}
|
46
node_modules/readable-stream/lib/_stream_passthrough.js
generated
vendored
Normal file
46
node_modules/readable-stream/lib/_stream_passthrough.js
generated
vendored
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright Joyent, Inc. and other Node contributors.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
||||
// following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
// a passthrough stream.
|
||||
// basically just the most minimal sort of Transform stream.
|
||||
// Every written chunk gets output as-is.
|
||||
|
||||
module.exports = PassThrough;
|
||||
|
||||
var Transform = require('./_stream_transform');
|
||||
|
||||
/*<replacement>*/
|
||||
var util = require('core-util-is');
|
||||
util.inherits = require('inherits');
|
||||
/*</replacement>*/
|
||||
|
||||
util.inherits(PassThrough, Transform);
|
||||
|
||||
function PassThrough(options) {
|
||||
if (!(this instanceof PassThrough))
|
||||
return new PassThrough(options);
|
||||
|
||||
Transform.call(this, options);
|
||||
}
|
||||
|
||||
PassThrough.prototype._transform = function(chunk, encoding, cb) {
|
||||
cb(null, chunk);
|
||||
};
|
951
node_modules/readable-stream/lib/_stream_readable.js
generated
vendored
Normal file
951
node_modules/readable-stream/lib/_stream_readable.js
generated
vendored
Normal file
@ -0,0 +1,951 @@
|
||||
// Copyright Joyent, Inc. and other Node contributors.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
||||
// following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
module.exports = Readable;
|
||||
|
||||
/*<replacement>*/
|
||||
var isArray = require('isarray');
|
||||
/*</replacement>*/
|
||||
|
||||
|
||||
/*<replacement>*/
|
||||
var Buffer = require('buffer').Buffer;
|
||||
/*</replacement>*/
|
||||
|
||||
Readable.ReadableState = ReadableState;
|
||||
|
||||
var EE = require('events').EventEmitter;
|
||||
|
||||
/*<replacement>*/
|
||||
if (!EE.listenerCount) EE.listenerCount = function(emitter, type) {
|
||||
return emitter.listeners(type).length;
|
||||
};
|
||||
/*</replacement>*/
|
||||
|
||||
var Stream = require('stream');
|
||||
|
||||
/*<replacement>*/
|
||||
var util = require('core-util-is');
|
||||
util.inherits = require('inherits');
|
||||
/*</replacement>*/
|
||||
|
||||
var StringDecoder;
|
||||
|
||||
|
||||
/*<replacement>*/
|
||||
var debug = require('util');
|
||||
if (debug && debug.debuglog) {
|
||||
debug = debug.debuglog('stream');
|
||||
} else {
|
||||
debug = function () {};
|
||||
}
|
||||
/*</replacement>*/
|
||||
|
||||
|
||||
util.inherits(Readable, Stream);
|
||||
|
||||
function ReadableState(options, stream) {
|
||||
var Duplex = require('./_stream_duplex');
|
||||
|
||||
options = options || {};
|
||||
|
||||
// the point at which it stops calling _read() to fill the buffer
|
||||
// Note: 0 is a valid value, means "don't call _read preemptively ever"
|
||||
var hwm = options.highWaterMark;
|
||||
var defaultHwm = options.objectMode ? 16 : 16 * 1024;
|
||||
this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;
|
||||
|
||||
// cast to ints.
|
||||
this.highWaterMark = ~~this.highWaterMark;
|
||||
|
||||
this.buffer = [];
|
||||
this.length = 0;
|
||||
this.pipes = null;
|
||||
this.pipesCount = 0;
|
||||
this.flowing = null;
|
||||
this.ended = false;
|
||||
this.endEmitted = false;
|
||||
this.reading = false;
|
||||
|
||||
// a flag to be able to tell if the onwrite cb is called immediately,
|
||||
// or on a later tick. We set this to true at first, because any
|
||||
// actions that shouldn't happen until "later" should generally also
|
||||
// not happen before the first write call.
|
||||
this.sync = true;
|
||||
|
||||
// whenever we return null, then we set a flag to say
|
||||
// that we're awaiting a 'readable' event emission.
|
||||
this.needReadable = false;
|
||||
this.emittedReadable = false;
|
||||
this.readableListening = false;
|
||||
|
||||
|
||||
// object stream flag. Used to make read(n) ignore n and to
|
||||
// make all the buffer merging and length checks go away
|
||||
this.objectMode = !!options.objectMode;
|
||||
|
||||
if (stream instanceof Duplex)
|
||||
this.objectMode = this.objectMode || !!options.readableObjectMode;
|
||||
|
||||
// Crypto is kind of old and crusty. Historically, its default string
|
||||
// encoding is 'binary' so we have to make this configurable.
|
||||
// Everything else in the universe uses 'utf8', though.
|
||||
this.defaultEncoding = options.defaultEncoding || 'utf8';
|
||||
|
||||
// when piping, we only care about 'readable' events that happen
|
||||
// after read()ing all the bytes and not getting any pushback.
|
||||
this.ranOut = false;
|
||||
|
||||
// the number of writers that are awaiting a drain event in .pipe()s
|
||||
this.awaitDrain = 0;
|
||||
|
||||
// if true, a maybeReadMore has been scheduled
|
||||
this.readingMore = false;
|
||||
|
||||
this.decoder = null;
|
||||
this.encoding = null;
|
||||
if (options.encoding) {
|
||||
if (!StringDecoder)
|
||||
StringDecoder = require('string_decoder/').StringDecoder;
|
||||
this.decoder = new StringDecoder(options.encoding);
|
||||
this.encoding = options.encoding;
|
||||
}
|
||||
}
|
||||
|
||||
function Readable(options) {
|
||||
var Duplex = require('./_stream_duplex');
|
||||
|
||||
if (!(this instanceof Readable))
|
||||
return new Readable(options);
|
||||
|
||||
this._readableState = new ReadableState(options, this);
|
||||
|
||||
// legacy
|
||||
this.readable = true;
|
||||
|
||||
Stream.call(this);
|
||||
}
|
||||
|
||||
// Manually shove something into the read() buffer.
|
||||
// This returns true if the highWaterMark has not been hit yet,
|
||||
// similar to how Writable.write() returns true if you should
|
||||
// write() some more.
|
||||
Readable.prototype.push = function(chunk, encoding) {
|
||||
var state = this._readableState;
|
||||
|
||||
if (util.isString(chunk) && !state.objectMode) {
|
||||
encoding = encoding || state.defaultEncoding;
|
||||
if (encoding !== state.encoding) {
|
||||
chunk = new Buffer(chunk, encoding);
|
||||
encoding = '';
|
||||
}
|
||||
}
|
||||
|
||||
return readableAddChunk(this, state, chunk, encoding, false);
|
||||
};
|
||||
|
||||
// Unshift should *always* be something directly out of read()
|
||||
Readable.prototype.unshift = function(chunk) {
|
||||
var state = this._readableState;
|
||||
return readableAddChunk(this, state, chunk, '', true);
|
||||
};
|
||||
|
||||
function readableAddChunk(stream, state, chunk, encoding, addToFront) {
|
||||
var er = chunkInvalid(state, chunk);
|
||||
if (er) {
|
||||
stream.emit('error', er);
|
||||
} else if (util.isNullOrUndefined(chunk)) {
|
||||
state.reading = false;
|
||||
if (!state.ended)
|
||||
onEofChunk(stream, state);
|
||||
} else if (state.objectMode || chunk && chunk.length > 0) {
|
||||
if (state.ended && !addToFront) {
|
||||
var e = new Error('stream.push() after EOF');
|
||||
stream.emit('error', e);
|
||||
} else if (state.endEmitted && addToFront) {
|
||||
var e = new Error('stream.unshift() after end event');
|
||||
stream.emit('error', e);
|
||||
} else {
|
||||
if (state.decoder && !addToFront && !encoding)
|
||||
chunk = state.decoder.write(chunk);
|
||||
|
||||
if (!addToFront)
|
||||
state.reading = false;
|
||||
|
||||
// if we want the data now, just emit it.
|
||||
if (state.flowing && state.length === 0 && !state.sync) {
|
||||
stream.emit('data', chunk);
|
||||
stream.read(0);
|
||||
} else {
|
||||
// update the buffer info.
|
||||
state.length += state.objectMode ? 1 : chunk.length;
|
||||
if (addToFront)
|
||||
state.buffer.unshift(chunk);
|
||||
else
|
||||
state.buffer.push(chunk);
|
||||
|
||||
if (state.needReadable)
|
||||
emitReadable(stream);
|
||||
}
|
||||
|
||||
maybeReadMore(stream, state);
|
||||
}
|
||||
} else if (!addToFront) {
|
||||
state.reading = false;
|
||||
}
|
||||
|
||||
return needMoreData(state);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// if it's past the high water mark, we can push in some more.
|
||||
// Also, if we have no data yet, we can stand some
|
||||
// more bytes. This is to work around cases where hwm=0,
|
||||
// such as the repl. Also, if the push() triggered a
|
||||
// readable event, and the user called read(largeNumber) such that
|
||||
// needReadable was set, then we ought to push more, so that another
|
||||
// 'readable' event will be triggered.
|
||||
function needMoreData(state) {
|
||||
return !state.ended &&
|
||||
(state.needReadable ||
|
||||
state.length < state.highWaterMark ||
|
||||
state.length === 0);
|
||||
}
|
||||
|
||||
// backwards compatibility.
|
||||
Readable.prototype.setEncoding = function(enc) {
|
||||
if (!StringDecoder)
|
||||
StringDecoder = require('string_decoder/').StringDecoder;
|
||||
this._readableState.decoder = new StringDecoder(enc);
|
||||
this._readableState.encoding = enc;
|
||||
return this;
|
||||
};
|
||||
|
||||
// Don't raise the hwm > 128MB
|
||||
var MAX_HWM = 0x800000;
|
||||
function roundUpToNextPowerOf2(n) {
|
||||
if (n >= MAX_HWM) {
|
||||
n = MAX_HWM;
|
||||
} else {
|
||||
// Get the next highest power of 2
|
||||
n--;
|
||||
for (var p = 1; p < 32; p <<= 1) n |= n >> p;
|
||||
n++;
|
||||
}
|
||||
return n;
|
||||
}
|
||||
|
||||
function howMuchToRead(n, state) {
|
||||
if (state.length === 0 && state.ended)
|
||||
return 0;
|
||||
|
||||
if (state.objectMode)
|
||||
return n === 0 ? 0 : 1;
|
||||
|
||||
if (isNaN(n) || util.isNull(n)) {
|
||||
// only flow one buffer at a time
|
||||
if (state.flowing && state.buffer.length)
|
||||
return state.buffer[0].length;
|
||||
else
|
||||
return state.length;
|
||||
}
|
||||
|
||||
if (n <= 0)
|
||||
return 0;
|
||||
|
||||
// If we're asking for more than the target buffer level,
|
||||
// then raise the water mark. Bump up to the next highest
|
||||
// power of 2, to prevent increasing it excessively in tiny
|
||||
// amounts.
|
||||
if (n > state.highWaterMark)
|
||||
state.highWaterMark = roundUpToNextPowerOf2(n);
|
||||
|
||||
// don't have that much. return null, unless we've ended.
|
||||
if (n > state.length) {
|
||||
if (!state.ended) {
|
||||
state.needReadable = true;
|
||||
return 0;
|
||||
} else
|
||||
return state.length;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
// you can override either this method, or the async _read(n) below.
|
||||
Readable.prototype.read = function(n) {
|
||||
debug('read', n);
|
||||
var state = this._readableState;
|
||||
var nOrig = n;
|
||||
|
||||
if (!util.isNumber(n) || n > 0)
|
||||
state.emittedReadable = false;
|
||||
|
||||
// if we're doing read(0) to trigger a readable event, but we
|
||||
// already have a bunch of data in the buffer, then just trigger
|
||||
// the 'readable' event and move on.
|
||||
if (n === 0 &&
|
||||
state.needReadable &&
|
||||
(state.length >= state.highWaterMark || state.ended)) {
|
||||
debug('read: emitReadable', state.length, state.ended);
|
||||
if (state.length === 0 && state.ended)
|
||||
endReadable(this);
|
||||
else
|
||||
emitReadable(this);
|
||||
return null;
|
||||
}
|
||||
|
||||
n = howMuchToRead(n, state);
|
||||
|
||||
// if we've ended, and we're now clear, then finish it up.
|
||||
if (n === 0 && state.ended) {
|
||||
if (state.length === 0)
|
||||
endReadable(this);
|
||||
return null;
|
||||
}
|
||||
|
||||
// All the actual chunk generation logic needs to be
|
||||
// *below* the call to _read. The reason is that in certain
|
||||
// synthetic stream cases, such as passthrough streams, _read
|
||||
// may be a completely synchronous operation which may change
|
||||
// the state of the read buffer, providing enough data when
|
||||
// before there was *not* enough.
|
||||
//
|
||||
// So, the steps are:
|
||||
// 1. Figure out what the state of things will be after we do
|
||||
// a read from the buffer.
|
||||
//
|
||||
// 2. If that resulting state will trigger a _read, then call _read.
|
||||
// Note that this may be asynchronous, or synchronous. Yes, it is
|
||||
// deeply ugly to write APIs this way, but that still doesn't mean
|
||||
// that the Readable class should behave improperly, as streams are
|
||||
// designed to be sync/async agnostic.
|
||||
// Take note if the _read call is sync or async (ie, if the read call
|
||||
// has returned yet), so that we know whether or not it's safe to emit
|
||||
// 'readable' etc.
|
||||
//
|
||||
// 3. Actually pull the requested chunks out of the buffer and return.
|
||||
|
||||
// if we need a readable event, then we need to do some reading.
|
||||
var doRead = state.needReadable;
|
||||
debug('need readable', doRead);
|
||||
|
||||
// if we currently have less than the highWaterMark, then also read some
|
||||
if (state.length === 0 || state.length - n < state.highWaterMark) {
|
||||
doRead = true;
|
||||
debug('length less than watermark', doRead);
|
||||
}
|
||||
|
||||
// however, if we've ended, then there's no point, and if we're already
|
||||
// reading, then it's unnecessary.
|
||||
if (state.ended || state.reading) {
|
||||
doRead = false;
|
||||
debug('reading or ended', doRead);
|
||||
}
|
||||
|
||||
if (doRead) {
|
||||
debug('do read');
|
||||
state.reading = true;
|
||||
state.sync = true;
|
||||
// if the length is currently zero, then we *need* a readable event.
|
||||
if (state.length === 0)
|
||||
state.needReadable = true;
|
||||
// call internal read method
|
||||
this._read(state.highWaterMark);
|
||||
state.sync = false;
|
||||
}
|
||||
|
||||
// If _read pushed data synchronously, then `reading` will be false,
|
||||
// and we need to re-evaluate how much data we can return to the user.
|
||||
if (doRead && !state.reading)
|
||||
n = howMuchToRead(nOrig, state);
|
||||
|
||||
var ret;
|
||||
if (n > 0)
|
||||
ret = fromList(n, state);
|
||||
else
|
||||
ret = null;
|
||||
|
||||
if (util.isNull(ret)) {
|
||||
state.needReadable = true;
|
||||
n = 0;
|
||||
}
|
||||
|
||||
state.length -= n;
|
||||
|
||||
// If we have nothing in the buffer, then we want to know
|
||||
// as soon as we *do* get something into the buffer.
|
||||
if (state.length === 0 && !state.ended)
|
||||
state.needReadable = true;
|
||||
|
||||
// If we tried to read() past the EOF, then emit end on the next tick.
|
||||
if (nOrig !== n && state.ended && state.length === 0)
|
||||
endReadable(this);
|
||||
|
||||
if (!util.isNull(ret))
|
||||
this.emit('data', ret);
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
function chunkInvalid(state, chunk) {
|
||||
var er = null;
|
||||
if (!util.isBuffer(chunk) &&
|
||||
!util.isString(chunk) &&
|
||||
!util.isNullOrUndefined(chunk) &&
|
||||
!state.objectMode) {
|
||||
er = new TypeError('Invalid non-string/buffer chunk');
|
||||
}
|
||||
return er;
|
||||
}
|
||||
|
||||
|
||||
function onEofChunk(stream, state) {
|
||||
if (state.decoder && !state.ended) {
|
||||
var chunk = state.decoder.end();
|
||||
if (chunk && chunk.length) {
|
||||
state.buffer.push(chunk);
|
||||
state.length += state.objectMode ? 1 : chunk.length;
|
||||
}
|
||||
}
|
||||
state.ended = true;
|
||||
|
||||
// emit 'readable' now to make sure it gets picked up.
|
||||
emitReadable(stream);
|
||||
}
|
||||
|
||||
// Don't emit readable right away in sync mode, because this can trigger
|
||||
// another read() call => stack overflow. This way, it might trigger
|
||||
// a nextTick recursion warning, but that's not so bad.
|
||||
function emitReadable(stream) {
|
||||
var state = stream._readableState;
|
||||
state.needReadable = false;
|
||||
if (!state.emittedReadable) {
|
||||
debug('emitReadable', state.flowing);
|
||||
state.emittedReadable = true;
|
||||
if (state.sync)
|
||||
process.nextTick(function() {
|
||||
emitReadable_(stream);
|
||||
});
|
||||
else
|
||||
emitReadable_(stream);
|
||||
}
|
||||
}
|
||||
|
||||
function emitReadable_(stream) {
|
||||
debug('emit readable');
|
||||
stream.emit('readable');
|
||||
flow(stream);
|
||||
}
|
||||
|
||||
|
||||
// at this point, the user has presumably seen the 'readable' event,
|
||||
// and called read() to consume some data. that may have triggered
|
||||
// in turn another _read(n) call, in which case reading = true if
|
||||
// it's in progress.
|
||||
// However, if we're not ended, or reading, and the length < hwm,
|
||||
// then go ahead and try to read some more preemptively.
|
||||
function maybeReadMore(stream, state) {
|
||||
if (!state.readingMore) {
|
||||
state.readingMore = true;
|
||||
process.nextTick(function() {
|
||||
maybeReadMore_(stream, state);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function maybeReadMore_(stream, state) {
|
||||
var len = state.length;
|
||||
while (!state.reading && !state.flowing && !state.ended &&
|
||||
state.length < state.highWaterMark) {
|
||||
debug('maybeReadMore read 0');
|
||||
stream.read(0);
|
||||
if (len === state.length)
|
||||
// didn't get any data, stop spinning.
|
||||
break;
|
||||
else
|
||||
len = state.length;
|
||||
}
|
||||
state.readingMore = false;
|
||||
}
|
||||
|
||||
// abstract method. to be overridden in specific implementation classes.
|
||||
// call cb(er, data) where data is <= n in length.
|
||||
// for virtual (non-string, non-buffer) streams, "length" is somewhat
|
||||
// arbitrary, and perhaps not very meaningful.
|
||||
Readable.prototype._read = function(n) {
|
||||
this.emit('error', new Error('not implemented'));
|
||||
};
|
||||
|
||||
Readable.prototype.pipe = function(dest, pipeOpts) {
|
||||
var src = this;
|
||||
var state = this._readableState;
|
||||
|
||||
switch (state.pipesCount) {
|
||||
case 0:
|
||||
state.pipes = dest;
|
||||
break;
|
||||
case 1:
|
||||
state.pipes = [state.pipes, dest];
|
||||
break;
|
||||
default:
|
||||
state.pipes.push(dest);
|
||||
break;
|
||||
}
|
||||
state.pipesCount += 1;
|
||||
debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
|
||||
|
||||
var doEnd = (!pipeOpts || pipeOpts.end !== false) &&
|
||||
dest !== process.stdout &&
|
||||
dest !== process.stderr;
|
||||
|
||||
var endFn = doEnd ? onend : cleanup;
|
||||
if (state.endEmitted)
|
||||
process.nextTick(endFn);
|
||||
else
|
||||
src.once('end', endFn);
|
||||
|
||||
dest.on('unpipe', onunpipe);
|
||||
function onunpipe(readable) {
|
||||
debug('onunpipe');
|
||||
if (readable === src) {
|
||||
cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
function onend() {
|
||||
debug('onend');
|
||||
dest.end();
|
||||
}
|
||||
|
||||
// when the dest drains, it reduces the awaitDrain counter
|
||||
// on the source. This would be more elegant with a .once()
|
||||
// handler in flow(), but adding and removing repeatedly is
|
||||
// too slow.
|
||||
var ondrain = pipeOnDrain(src);
|
||||
dest.on('drain', ondrain);
|
||||
|
||||
function cleanup() {
|
||||
debug('cleanup');
|
||||
// cleanup event handlers once the pipe is broken
|
||||
dest.removeListener('close', onclose);
|
||||
dest.removeListener('finish', onfinish);
|
||||
dest.removeListener('drain', ondrain);
|
||||
dest.removeListener('error', onerror);
|
||||
dest.removeListener('unpipe', onunpipe);
|
||||
src.removeListener('end', onend);
|
||||
src.removeListener('end', cleanup);
|
||||
src.removeListener('data', ondata);
|
||||
|
||||
// if the reader is waiting for a drain event from this
|
||||
// specific writer, then it would cause it to never start
|
||||
// flowing again.
|
||||
// So, if this is awaiting a drain, then we just call it now.
|
||||
// If we don't know, then assume that we are waiting for one.
|
||||
if (state.awaitDrain &&
|
||||
(!dest._writableState || dest._writableState.needDrain))
|
||||
ondrain();
|
||||
}
|
||||
|
||||
src.on('data', ondata);
|
||||
function ondata(chunk) {
|
||||
debug('ondata');
|
||||
var ret = dest.write(chunk);
|
||||
if (false === ret) {
|
||||
debug('false write response, pause',
|
||||
src._readableState.awaitDrain);
|
||||
src._readableState.awaitDrain++;
|
||||
src.pause();
|
||||
}
|
||||
}
|
||||
|
||||
// if the dest has an error, then stop piping into it.
|
||||
// however, don't suppress the throwing behavior for this.
|
||||
function onerror(er) {
|
||||
debug('onerror', er);
|
||||
unpipe();
|
||||
dest.removeListener('error', onerror);
|
||||
if (EE.listenerCount(dest, 'error') === 0)
|
||||
dest.emit('error', er);
|
||||
}
|
||||
// This is a brutally ugly hack to make sure that our error handler
|
||||
// is attached before any userland ones. NEVER DO THIS.
|
||||
if (!dest._events || !dest._events.error)
|
||||
dest.on('error', onerror);
|
||||
else if (isArray(dest._events.error))
|
||||
dest._events.error.unshift(onerror);
|
||||
else
|
||||
dest._events.error = [onerror, dest._events.error];
|
||||
|
||||
|
||||
|
||||
// Both close and finish should trigger unpipe, but only once.
|
||||
function onclose() {
|
||||
dest.removeListener('finish', onfinish);
|
||||
unpipe();
|
||||
}
|
||||
dest.once('close', onclose);
|
||||
function onfinish() {
|
||||
debug('onfinish');
|
||||
dest.removeListener('close', onclose);
|
||||
unpipe();
|
||||
}
|
||||
dest.once('finish', onfinish);
|
||||
|
||||
function unpipe() {
|
||||
debug('unpipe');
|
||||
src.unpipe(dest);
|
||||
}
|
||||
|
||||
// tell the dest that it's being piped to
|
||||
dest.emit('pipe', src);
|
||||
|
||||
// start the flow if it hasn't been started already.
|
||||
if (!state.flowing) {
|
||||
debug('pipe resume');
|
||||
src.resume();
|
||||
}
|
||||
|
||||
return dest;
|
||||
};
|
||||
|
||||
function pipeOnDrain(src) {
|
||||
return function() {
|
||||
var state = src._readableState;
|
||||
debug('pipeOnDrain', state.awaitDrain);
|
||||
if (state.awaitDrain)
|
||||
state.awaitDrain--;
|
||||
if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) {
|
||||
state.flowing = true;
|
||||
flow(src);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Readable.prototype.unpipe = function(dest) {
|
||||
var state = this._readableState;
|
||||
|
||||
// if we're not piping anywhere, then do nothing.
|
||||
if (state.pipesCount === 0)
|
||||
return this;
|
||||
|
||||
// just one destination. most common case.
|
||||
if (state.pipesCount === 1) {
|
||||
// passed in one, but it's not the right one.
|
||||
if (dest && dest !== state.pipes)
|
||||
return this;
|
||||
|
||||
if (!dest)
|
||||
dest = state.pipes;
|
||||
|
||||
// got a match.
|
||||
state.pipes = null;
|
||||
state.pipesCount = 0;
|
||||
state.flowing = false;
|
||||
if (dest)
|
||||
dest.emit('unpipe', this);
|
||||
return this;
|
||||
}
|
||||
|
||||
// slow case. multiple pipe destinations.
|
||||
|
||||
if (!dest) {
|
||||
// remove all.
|
||||
var dests = state.pipes;
|
||||
var len = state.pipesCount;
|
||||
state.pipes = null;
|
||||
state.pipesCount = 0;
|
||||
state.flowing = false;
|
||||
|
||||
for (var i = 0; i < len; i++)
|
||||
dests[i].emit('unpipe', this);
|
||||
return this;
|
||||
}
|
||||
|
||||
// try to find the right one.
|
||||
var i = indexOf(state.pipes, dest);
|
||||
if (i === -1)
|
||||
return this;
|
||||
|
||||
state.pipes.splice(i, 1);
|
||||
state.pipesCount -= 1;
|
||||
if (state.pipesCount === 1)
|
||||
state.pipes = state.pipes[0];
|
||||
|
||||
dest.emit('unpipe', this);
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
// set up data events if they are asked for
|
||||
// Ensure readable listeners eventually get something
|
||||
Readable.prototype.on = function(ev, fn) {
|
||||
var res = Stream.prototype.on.call(this, ev, fn);
|
||||
|
||||
// If listening to data, and it has not explicitly been paused,
|
||||
// then call resume to start the flow of data on the next tick.
|
||||
if (ev === 'data' && false !== this._readableState.flowing) {
|
||||
this.resume();
|
||||
}
|
||||
|
||||
if (ev === 'readable' && this.readable) {
|
||||
var state = this._readableState;
|
||||
if (!state.readableListening) {
|
||||
state.readableListening = true;
|
||||
state.emittedReadable = false;
|
||||
state.needReadable = true;
|
||||
if (!state.reading) {
|
||||
var self = this;
|
||||
process.nextTick(function() {
|
||||
debug('readable nexttick read 0');
|
||||
self.read(0);
|
||||
});
|
||||
} else if (state.length) {
|
||||
emitReadable(this, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
};
|
||||
Readable.prototype.addListener = Readable.prototype.on;
|
||||
|
||||
// pause() and resume() are remnants of the legacy readable stream API
|
||||
// If the user uses them, then switch into old mode.
|
||||
Readable.prototype.resume = function() {
|
||||
var state = this._readableState;
|
||||
if (!state.flowing) {
|
||||
debug('resume');
|
||||
state.flowing = true;
|
||||
if (!state.reading) {
|
||||
debug('resume read 0');
|
||||
this.read(0);
|
||||
}
|
||||
resume(this, state);
|
||||
}
|
||||
return this;
|
||||
};
|
||||
|
||||
function resume(stream, state) {
|
||||
if (!state.resumeScheduled) {
|
||||
state.resumeScheduled = true;
|
||||
process.nextTick(function() {
|
||||
resume_(stream, state);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function resume_(stream, state) {
|
||||
state.resumeScheduled = false;
|
||||
stream.emit('resume');
|
||||
flow(stream);
|
||||
if (state.flowing && !state.reading)
|
||||
stream.read(0);
|
||||
}
|
||||
|
||||
Readable.prototype.pause = function() {
|
||||
debug('call pause flowing=%j', this._readableState.flowing);
|
||||
if (false !== this._readableState.flowing) {
|
||||
debug('pause');
|
||||
this._readableState.flowing = false;
|
||||
this.emit('pause');
|
||||
}
|
||||
return this;
|
||||
};
|
||||
|
||||
function flow(stream) {
|
||||
var state = stream._readableState;
|
||||
debug('flow', state.flowing);
|
||||
if (state.flowing) {
|
||||
do {
|
||||
var chunk = stream.read();
|
||||
} while (null !== chunk && state.flowing);
|
||||
}
|
||||
}
|
||||
|
||||
// wrap an old-style stream as the async data source.
|
||||
// This is *not* part of the readable stream interface.
|
||||
// It is an ugly unfortunate mess of history.
|
||||
Readable.prototype.wrap = function(stream) {
|
||||
var state = this._readableState;
|
||||
var paused = false;
|
||||
|
||||
var self = this;
|
||||
stream.on('end', function() {
|
||||
debug('wrapped end');
|
||||
if (state.decoder && !state.ended) {
|
||||
var chunk = state.decoder.end();
|
||||
if (chunk && chunk.length)
|
||||
self.push(chunk);
|
||||
}
|
||||
|
||||
self.push(null);
|
||||
});
|
||||
|
||||
stream.on('data', function(chunk) {
|
||||
debug('wrapped data');
|
||||
if (state.decoder)
|
||||
chunk = state.decoder.write(chunk);
|
||||
if (!chunk || !state.objectMode && !chunk.length)
|
||||
return;
|
||||
|
||||
var ret = self.push(chunk);
|
||||
if (!ret) {
|
||||
paused = true;
|
||||
stream.pause();
|
||||
}
|
||||
});
|
||||
|
||||
// proxy all the other methods.
|
||||
// important when wrapping filters and duplexes.
|
||||
for (var i in stream) {
|
||||
if (util.isFunction(stream[i]) && util.isUndefined(this[i])) {
|
||||
this[i] = function(method) { return function() {
|
||||
return stream[method].apply(stream, arguments);
|
||||
}}(i);
|
||||
}
|
||||
}
|
||||
|
||||
// proxy certain important events.
|
||||
var events = ['error', 'close', 'destroy', 'pause', 'resume'];
|
||||
forEach(events, function(ev) {
|
||||
stream.on(ev, self.emit.bind(self, ev));
|
||||
});
|
||||
|
||||
// when we try to consume some more bytes, simply unpause the
|
||||
// underlying stream.
|
||||
self._read = function(n) {
|
||||
debug('wrapped _read', n);
|
||||
if (paused) {
|
||||
paused = false;
|
||||
stream.resume();
|
||||
}
|
||||
};
|
||||
|
||||
return self;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// exposed for testing purposes only.
|
||||
Readable._fromList = fromList;
|
||||
|
||||
// Pluck off n bytes from an array of buffers.
|
||||
// Length is the combined lengths of all the buffers in the list.
|
||||
function fromList(n, state) {
|
||||
var list = state.buffer;
|
||||
var length = state.length;
|
||||
var stringMode = !!state.decoder;
|
||||
var objectMode = !!state.objectMode;
|
||||
var ret;
|
||||
|
||||
// nothing in the list, definitely empty.
|
||||
if (list.length === 0)
|
||||
return null;
|
||||
|
||||
if (length === 0)
|
||||
ret = null;
|
||||
else if (objectMode)
|
||||
ret = list.shift();
|
||||
else if (!n || n >= length) {
|
||||
// read it all, truncate the array.
|
||||
if (stringMode)
|
||||
ret = list.join('');
|
||||
else
|
||||
ret = Buffer.concat(list, length);
|
||||
list.length = 0;
|
||||
} else {
|
||||
// read just some of it.
|
||||
if (n < list[0].length) {
|
||||
// just take a part of the first list item.
|
||||
// slice is the same for buffers and strings.
|
||||
var buf = list[0];
|
||||
ret = buf.slice(0, n);
|
||||
list[0] = buf.slice(n);
|
||||
} else if (n === list[0].length) {
|
||||
// first list is a perfect match
|
||||
ret = list.shift();
|
||||
} else {
|
||||
// complex case.
|
||||
// we have enough to cover it, but it spans past the first buffer.
|
||||
if (stringMode)
|
||||
ret = '';
|
||||
else
|
||||
ret = new Buffer(n);
|
||||
|
||||
var c = 0;
|
||||
for (var i = 0, l = list.length; i < l && c < n; i++) {
|
||||
var buf = list[0];
|
||||
var cpy = Math.min(n - c, buf.length);
|
||||
|
||||
if (stringMode)
|
||||
ret += buf.slice(0, cpy);
|
||||
else
|
||||
buf.copy(ret, c, 0, cpy);
|
||||
|
||||
if (cpy < buf.length)
|
||||
list[0] = buf.slice(cpy);
|
||||
else
|
||||
list.shift();
|
||||
|
||||
c += cpy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
function endReadable(stream) {
|
||||
var state = stream._readableState;
|
||||
|
||||
// If we get here before consuming all the bytes, then that is a
|
||||
// bug in node. Should never happen.
|
||||
if (state.length > 0)
|
||||
throw new Error('endReadable called on non-empty stream');
|
||||
|
||||
if (!state.endEmitted) {
|
||||
state.ended = true;
|
||||
process.nextTick(function() {
|
||||
// Check that we didn't get one last unshift.
|
||||
if (!state.endEmitted && state.length === 0) {
|
||||
state.endEmitted = true;
|
||||
stream.readable = false;
|
||||
stream.emit('end');
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function forEach (xs, f) {
|
||||
for (var i = 0, l = xs.length; i < l; i++) {
|
||||
f(xs[i], i);
|
||||
}
|
||||
}
|
||||
|
||||
function indexOf (xs, x) {
|
||||
for (var i = 0, l = xs.length; i < l; i++) {
|
||||
if (xs[i] === x) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
209
node_modules/readable-stream/lib/_stream_transform.js
generated
vendored
Normal file
209
node_modules/readable-stream/lib/_stream_transform.js
generated
vendored
Normal file
@ -0,0 +1,209 @@
|
||||
// Copyright Joyent, Inc. and other Node contributors.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
||||
// following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
// a transform stream is a readable/writable stream where you do
|
||||
// something with the data. Sometimes it's called a "filter",
|
||||
// but that's not a great name for it, since that implies a thing where
|
||||
// some bits pass through, and others are simply ignored. (That would
|
||||
// be a valid example of a transform, of course.)
|
||||
//
|
||||
// While the output is causally related to the input, it's not a
|
||||
// necessarily symmetric or synchronous transformation. For example,
|
||||
// a zlib stream might take multiple plain-text writes(), and then
|
||||
// emit a single compressed chunk some time in the future.
|
||||
//
|
||||
// Here's how this works:
|
||||
//
|
||||
// The Transform stream has all the aspects of the readable and writable
|
||||
// stream classes. When you write(chunk), that calls _write(chunk,cb)
|
||||
// internally, and returns false if there's a lot of pending writes
|
||||
// buffered up. When you call read(), that calls _read(n) until
|
||||
// there's enough pending readable data buffered up.
|
||||
//
|
||||
// In a transform stream, the written data is placed in a buffer. When
|
||||
// _read(n) is called, it transforms the queued up data, calling the
|
||||
// buffered _write cb's as it consumes chunks. If consuming a single
|
||||
// written chunk would result in multiple output chunks, then the first
|
||||
// outputted bit calls the readcb, and subsequent chunks just go into
|
||||
// the read buffer, and will cause it to emit 'readable' if necessary.
|
||||
//
|
||||
// This way, back-pressure is actually determined by the reading side,
|
||||
// since _read has to be called to start processing a new chunk. However,
|
||||
// a pathological inflate type of transform can cause excessive buffering
|
||||
// here. For example, imagine a stream where every byte of input is
|
||||
// interpreted as an integer from 0-255, and then results in that many
|
||||
// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in
|
||||
// 1kb of data being output. In this case, you could write a very small
|
||||
// amount of input, and end up with a very large amount of output. In
|
||||
// such a pathological inflating mechanism, there'd be no way to tell
|
||||
// the system to stop doing the transform. A single 4MB write could
|
||||
// cause the system to run out of memory.
|
||||
//
|
||||
// However, even in such a pathological case, only a single written chunk
|
||||
// would be consumed, and then the rest would wait (un-transformed) until
|
||||
// the results of the previous transformed chunk were consumed.
|
||||
|
||||
module.exports = Transform;
|
||||
|
||||
var Duplex = require('./_stream_duplex');
|
||||
|
||||
/*<replacement>*/
|
||||
var util = require('core-util-is');
|
||||
util.inherits = require('inherits');
|
||||
/*</replacement>*/
|
||||
|
||||
util.inherits(Transform, Duplex);
|
||||
|
||||
|
||||
function TransformState(options, stream) {
|
||||
this.afterTransform = function(er, data) {
|
||||
return afterTransform(stream, er, data);
|
||||
};
|
||||
|
||||
this.needTransform = false;
|
||||
this.transforming = false;
|
||||
this.writecb = null;
|
||||
this.writechunk = null;
|
||||
}
|
||||
|
||||
function afterTransform(stream, er, data) {
|
||||
var ts = stream._transformState;
|
||||
ts.transforming = false;
|
||||
|
||||
var cb = ts.writecb;
|
||||
|
||||
if (!cb)
|
||||
return stream.emit('error', new Error('no writecb in Transform class'));
|
||||
|
||||
ts.writechunk = null;
|
||||
ts.writecb = null;
|
||||
|
||||
if (!util.isNullOrUndefined(data))
|
||||
stream.push(data);
|
||||
|
||||
if (cb)
|
||||
cb(er);
|
||||
|
||||
var rs = stream._readableState;
|
||||
rs.reading = false;
|
||||
if (rs.needReadable || rs.length < rs.highWaterMark) {
|
||||
stream._read(rs.highWaterMark);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function Transform(options) {
|
||||
if (!(this instanceof Transform))
|
||||
return new Transform(options);
|
||||
|
||||
Duplex.call(this, options);
|
||||
|
||||
this._transformState = new TransformState(options, this);
|
||||
|
||||
// when the writable side finishes, then flush out anything remaining.
|
||||
var stream = this;
|
||||
|
||||
// start out asking for a readable event once data is transformed.
|
||||
this._readableState.needReadable = true;
|
||||
|
||||
// we have implemented the _read method, and done the other things
|
||||
// that Readable wants before the first _read call, so unset the
|
||||
// sync guard flag.
|
||||
this._readableState.sync = false;
|
||||
|
||||
this.once('prefinish', function() {
|
||||
if (util.isFunction(this._flush))
|
||||
this._flush(function(er) {
|
||||
done(stream, er);
|
||||
});
|
||||
else
|
||||
done(stream);
|
||||
});
|
||||
}
|
||||
|
||||
Transform.prototype.push = function(chunk, encoding) {
|
||||
this._transformState.needTransform = false;
|
||||
return Duplex.prototype.push.call(this, chunk, encoding);
|
||||
};
|
||||
|
||||
// This is the part where you do stuff!
|
||||
// override this function in implementation classes.
|
||||
// 'chunk' is an input chunk.
|
||||
//
|
||||
// Call `push(newChunk)` to pass along transformed output
|
||||
// to the readable side. You may call 'push' zero or more times.
|
||||
//
|
||||
// Call `cb(err)` when you are done with this chunk. If you pass
|
||||
// an error, then that'll put the hurt on the whole operation. If you
|
||||
// never call cb(), then you'll never get another chunk.
|
||||
Transform.prototype._transform = function(chunk, encoding, cb) {
|
||||
throw new Error('not implemented');
|
||||
};
|
||||
|
||||
Transform.prototype._write = function(chunk, encoding, cb) {
|
||||
var ts = this._transformState;
|
||||
ts.writecb = cb;
|
||||
ts.writechunk = chunk;
|
||||
ts.writeencoding = encoding;
|
||||
if (!ts.transforming) {
|
||||
var rs = this._readableState;
|
||||
if (ts.needTransform ||
|
||||
rs.needReadable ||
|
||||
rs.length < rs.highWaterMark)
|
||||
this._read(rs.highWaterMark);
|
||||
}
|
||||
};
|
||||
|
||||
// Doesn't matter what the args are here.
|
||||
// _transform does all the work.
|
||||
// That we got here means that the readable side wants more data.
|
||||
Transform.prototype._read = function(n) {
|
||||
var ts = this._transformState;
|
||||
|
||||
if (!util.isNull(ts.writechunk) && ts.writecb && !ts.transforming) {
|
||||
ts.transforming = true;
|
||||
this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
|
||||
} else {
|
||||
// mark that we need a transform, so that any data that comes in
|
||||
// will get processed, now that we've asked for it.
|
||||
ts.needTransform = true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
function done(stream, er) {
|
||||
if (er)
|
||||
return stream.emit('error', er);
|
||||
|
||||
// if there's nothing in the write buffer, then that means
|
||||
// that nothing more will ever be provided
|
||||
var ws = stream._writableState;
|
||||
var ts = stream._transformState;
|
||||
|
||||
if (ws.length)
|
||||
throw new Error('calling transform done when ws.length != 0');
|
||||
|
||||
if (ts.transforming)
|
||||
throw new Error('calling transform done when still transforming');
|
||||
|
||||
return stream.push(null);
|
||||
}
|
477
node_modules/readable-stream/lib/_stream_writable.js
generated
vendored
Normal file
477
node_modules/readable-stream/lib/_stream_writable.js
generated
vendored
Normal file
@ -0,0 +1,477 @@
|
||||
// Copyright Joyent, Inc. and other Node contributors.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
||||
// following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
// A bit simpler than readable streams.
|
||||
// Implement an async ._write(chunk, cb), and it'll handle all
|
||||
// the drain event emission and buffering.
|
||||
|
||||
module.exports = Writable;
|
||||
|
||||
/*<replacement>*/
|
||||
var Buffer = require('buffer').Buffer;
|
||||
/*</replacement>*/
|
||||
|
||||
Writable.WritableState = WritableState;
|
||||
|
||||
|
||||
/*<replacement>*/
|
||||
var util = require('core-util-is');
|
||||
util.inherits = require('inherits');
|
||||
/*</replacement>*/
|
||||
|
||||
var Stream = require('stream');
|
||||
|
||||
util.inherits(Writable, Stream);
|
||||
|
||||
function WriteReq(chunk, encoding, cb) {
|
||||
this.chunk = chunk;
|
||||
this.encoding = encoding;
|
||||
this.callback = cb;
|
||||
}
|
||||
|
||||
function WritableState(options, stream) {
|
||||
var Duplex = require('./_stream_duplex');
|
||||
|
||||
options = options || {};
|
||||
|
||||
// the point at which write() starts returning false
|
||||
// Note: 0 is a valid value, means that we always return false if
|
||||
// the entire buffer is not flushed immediately on write()
|
||||
var hwm = options.highWaterMark;
|
||||
var defaultHwm = options.objectMode ? 16 : 16 * 1024;
|
||||
this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;
|
||||
|
||||
// object stream flag to indicate whether or not this stream
|
||||
// contains buffers or objects.
|
||||
this.objectMode = !!options.objectMode;
|
||||
|
||||
if (stream instanceof Duplex)
|
||||
this.objectMode = this.objectMode || !!options.writableObjectMode;
|
||||
|
||||
// cast to ints.
|
||||
this.highWaterMark = ~~this.highWaterMark;
|
||||
|
||||
this.needDrain = false;
|
||||
// at the start of calling end()
|
||||
this.ending = false;
|
||||
// when end() has been called, and returned
|
||||
this.ended = false;
|
||||
// when 'finish' is emitted
|
||||
this.finished = false;
|
||||
|
||||
// should we decode strings into buffers before passing to _write?
|
||||
// this is here so that some node-core streams can optimize string
|
||||
// handling at a lower level.
|
||||
var noDecode = options.decodeStrings === false;
|
||||
this.decodeStrings = !noDecode;
|
||||
|
||||
// Crypto is kind of old and crusty. Historically, its default string
|
||||
// encoding is 'binary' so we have to make this configurable.
|
||||
// Everything else in the universe uses 'utf8', though.
|
||||
this.defaultEncoding = options.defaultEncoding || 'utf8';
|
||||
|
||||
// not an actual buffer we keep track of, but a measurement
|
||||
// of how much we're waiting to get pushed to some underlying
|
||||
// socket or file.
|
||||
this.length = 0;
|
||||
|
||||
// a flag to see when we're in the middle of a write.
|
||||
this.writing = false;
|
||||
|
||||
// when true all writes will be buffered until .uncork() call
|
||||
this.corked = 0;
|
||||
|
||||
// a flag to be able to tell if the onwrite cb is called immediately,
|
||||
// or on a later tick. We set this to true at first, because any
|
||||
// actions that shouldn't happen until "later" should generally also
|
||||
// not happen before the first write call.
|
||||
this.sync = true;
|
||||
|
||||
// a flag to know if we're processing previously buffered items, which
|
||||
// may call the _write() callback in the same tick, so that we don't
|
||||
// end up in an overlapped onwrite situation.
|
||||
this.bufferProcessing = false;
|
||||
|
||||
// the callback that's passed to _write(chunk,cb)
|
||||
this.onwrite = function(er) {
|
||||
onwrite(stream, er);
|
||||
};
|
||||
|
||||
// the callback that the user supplies to write(chunk,encoding,cb)
|
||||
this.writecb = null;
|
||||
|
||||
// the amount that is being written when _write is called.
|
||||
this.writelen = 0;
|
||||
|
||||
this.buffer = [];
|
||||
|
||||
// number of pending user-supplied write callbacks
|
||||
// this must be 0 before 'finish' can be emitted
|
||||
this.pendingcb = 0;
|
||||
|
||||
// emit prefinish if the only thing we're waiting for is _write cbs
|
||||
// This is relevant for synchronous Transform streams
|
||||
this.prefinished = false;
|
||||
|
||||
// True if the error was already emitted and should not be thrown again
|
||||
this.errorEmitted = false;
|
||||
}
|
||||
|
||||
function Writable(options) {
|
||||
var Duplex = require('./_stream_duplex');
|
||||
|
||||
// Writable ctor is applied to Duplexes, though they're not
|
||||
// instanceof Writable, they're instanceof Readable.
|
||||
if (!(this instanceof Writable) && !(this instanceof Duplex))
|
||||
return new Writable(options);
|
||||
|
||||
this._writableState = new WritableState(options, this);
|
||||
|
||||
// legacy.
|
||||
this.writable = true;
|
||||
|
||||
Stream.call(this);
|
||||
}
|
||||
|
||||
// Otherwise people can pipe Writable streams, which is just wrong.
|
||||
Writable.prototype.pipe = function() {
|
||||
this.emit('error', new Error('Cannot pipe. Not readable.'));
|
||||
};
|
||||
|
||||
|
||||
function writeAfterEnd(stream, state, cb) {
|
||||
var er = new Error('write after end');
|
||||
// TODO: defer error events consistently everywhere, not just the cb
|
||||
stream.emit('error', er);
|
||||
process.nextTick(function() {
|
||||
cb(er);
|
||||
});
|
||||
}
|
||||
|
||||
// If we get something that is not a buffer, string, null, or undefined,
|
||||
// and we're not in objectMode, then that's an error.
|
||||
// Otherwise stream chunks are all considered to be of length=1, and the
|
||||
// watermarks determine how many objects to keep in the buffer, rather than
|
||||
// how many bytes or characters.
|
||||
function validChunk(stream, state, chunk, cb) {
|
||||
var valid = true;
|
||||
if (!util.isBuffer(chunk) &&
|
||||
!util.isString(chunk) &&
|
||||
!util.isNullOrUndefined(chunk) &&
|
||||
!state.objectMode) {
|
||||
var er = new TypeError('Invalid non-string/buffer chunk');
|
||||
stream.emit('error', er);
|
||||
process.nextTick(function() {
|
||||
cb(er);
|
||||
});
|
||||
valid = false;
|
||||
}
|
||||
return valid;
|
||||
}
|
||||
|
||||
Writable.prototype.write = function(chunk, encoding, cb) {
|
||||
var state = this._writableState;
|
||||
var ret = false;
|
||||
|
||||
if (util.isFunction(encoding)) {
|
||||
cb = encoding;
|
||||
encoding = null;
|
||||
}
|
||||
|
||||
if (util.isBuffer(chunk))
|
||||
encoding = 'buffer';
|
||||
else if (!encoding)
|
||||
encoding = state.defaultEncoding;
|
||||
|
||||
if (!util.isFunction(cb))
|
||||
cb = function() {};
|
||||
|
||||
if (state.ended)
|
||||
writeAfterEnd(this, state, cb);
|
||||
else if (validChunk(this, state, chunk, cb)) {
|
||||
state.pendingcb++;
|
||||
ret = writeOrBuffer(this, state, chunk, encoding, cb);
|
||||
}
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
Writable.prototype.cork = function() {
|
||||
var state = this._writableState;
|
||||
|
||||
state.corked++;
|
||||
};
|
||||
|
||||
Writable.prototype.uncork = function() {
|
||||
var state = this._writableState;
|
||||
|
||||
if (state.corked) {
|
||||
state.corked--;
|
||||
|
||||
if (!state.writing &&
|
||||
!state.corked &&
|
||||
!state.finished &&
|
||||
!state.bufferProcessing &&
|
||||
state.buffer.length)
|
||||
clearBuffer(this, state);
|
||||
}
|
||||
};
|
||||
|
||||
function decodeChunk(state, chunk, encoding) {
|
||||
if (!state.objectMode &&
|
||||
state.decodeStrings !== false &&
|
||||
util.isString(chunk)) {
|
||||
chunk = new Buffer(chunk, encoding);
|
||||
}
|
||||
return chunk;
|
||||
}
|
||||
|
||||
// if we're already writing something, then just put this
|
||||
// in the queue, and wait our turn. Otherwise, call _write
|
||||
// If we return false, then we need a drain event, so set that flag.
|
||||
function writeOrBuffer(stream, state, chunk, encoding, cb) {
|
||||
chunk = decodeChunk(state, chunk, encoding);
|
||||
if (util.isBuffer(chunk))
|
||||
encoding = 'buffer';
|
||||
var len = state.objectMode ? 1 : chunk.length;
|
||||
|
||||
state.length += len;
|
||||
|
||||
var ret = state.length < state.highWaterMark;
|
||||
// we must ensure that previous needDrain will not be reset to false.
|
||||
if (!ret)
|
||||
state.needDrain = true;
|
||||
|
||||
if (state.writing || state.corked)
|
||||
state.buffer.push(new WriteReq(chunk, encoding, cb));
|
||||
else
|
||||
doWrite(stream, state, false, len, chunk, encoding, cb);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
|
||||
state.writelen = len;
|
||||
state.writecb = cb;
|
||||
state.writing = true;
|
||||
state.sync = true;
|
||||
if (writev)
|
||||
stream._writev(chunk, state.onwrite);
|
||||
else
|
||||
stream._write(chunk, encoding, state.onwrite);
|
||||
state.sync = false;
|
||||
}
|
||||
|
||||
function onwriteError(stream, state, sync, er, cb) {
|
||||
if (sync)
|
||||
process.nextTick(function() {
|
||||
state.pendingcb--;
|
||||
cb(er);
|
||||
});
|
||||
else {
|
||||
state.pendingcb--;
|
||||
cb(er);
|
||||
}
|
||||
|
||||
stream._writableState.errorEmitted = true;
|
||||
stream.emit('error', er);
|
||||
}
|
||||
|
||||
function onwriteStateUpdate(state) {
|
||||
state.writing = false;
|
||||
state.writecb = null;
|
||||
state.length -= state.writelen;
|
||||
state.writelen = 0;
|
||||
}
|
||||
|
||||
function onwrite(stream, er) {
|
||||
var state = stream._writableState;
|
||||
var sync = state.sync;
|
||||
var cb = state.writecb;
|
||||
|
||||
onwriteStateUpdate(state);
|
||||
|
||||
if (er)
|
||||
onwriteError(stream, state, sync, er, cb);
|
||||
else {
|
||||
// Check if we're actually ready to finish, but don't emit yet
|
||||
var finished = needFinish(stream, state);
|
||||
|
||||
if (!finished &&
|
||||
!state.corked &&
|
||||
!state.bufferProcessing &&
|
||||
state.buffer.length) {
|
||||
clearBuffer(stream, state);
|
||||
}
|
||||
|
||||
if (sync) {
|
||||
process.nextTick(function() {
|
||||
afterWrite(stream, state, finished, cb);
|
||||
});
|
||||
} else {
|
||||
afterWrite(stream, state, finished, cb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function afterWrite(stream, state, finished, cb) {
|
||||
if (!finished)
|
||||
onwriteDrain(stream, state);
|
||||
state.pendingcb--;
|
||||
cb();
|
||||
finishMaybe(stream, state);
|
||||
}
|
||||
|
||||
// Must force callback to be called on nextTick, so that we don't
|
||||
// emit 'drain' before the write() consumer gets the 'false' return
|
||||
// value, and has a chance to attach a 'drain' listener.
|
||||
function onwriteDrain(stream, state) {
|
||||
if (state.length === 0 && state.needDrain) {
|
||||
state.needDrain = false;
|
||||
stream.emit('drain');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// if there's something in the buffer waiting, then process it
|
||||
function clearBuffer(stream, state) {
|
||||
state.bufferProcessing = true;
|
||||
|
||||
if (stream._writev && state.buffer.length > 1) {
|
||||
// Fast case, write everything using _writev()
|
||||
var cbs = [];
|
||||
for (var c = 0; c < state.buffer.length; c++)
|
||||
cbs.push(state.buffer[c].callback);
|
||||
|
||||
// count the one we are adding, as well.
|
||||
// TODO(isaacs) clean this up
|
||||
state.pendingcb++;
|
||||
doWrite(stream, state, true, state.length, state.buffer, '', function(err) {
|
||||
for (var i = 0; i < cbs.length; i++) {
|
||||
state.pendingcb--;
|
||||
cbs[i](err);
|
||||
}
|
||||
});
|
||||
|
||||
// Clear buffer
|
||||
state.buffer = [];
|
||||
} else {
|
||||
// Slow case, write chunks one-by-one
|
||||
for (var c = 0; c < state.buffer.length; c++) {
|
||||
var entry = state.buffer[c];
|
||||
var chunk = entry.chunk;
|
||||
var encoding = entry.encoding;
|
||||
var cb = entry.callback;
|
||||
var len = state.objectMode ? 1 : chunk.length;
|
||||
|
||||
doWrite(stream, state, false, len, chunk, encoding, cb);
|
||||
|
||||
// if we didn't call the onwrite immediately, then
|
||||
// it means that we need to wait until it does.
|
||||
// also, that means that the chunk and cb are currently
|
||||
// being processed, so move the buffer counter past them.
|
||||
if (state.writing) {
|
||||
c++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (c < state.buffer.length)
|
||||
state.buffer = state.buffer.slice(c);
|
||||
else
|
||||
state.buffer.length = 0;
|
||||
}
|
||||
|
||||
state.bufferProcessing = false;
|
||||
}
|
||||
|
||||
Writable.prototype._write = function(chunk, encoding, cb) {
|
||||
cb(new Error('not implemented'));
|
||||
|
||||
};
|
||||
|
||||
Writable.prototype._writev = null;
|
||||
|
||||
Writable.prototype.end = function(chunk, encoding, cb) {
|
||||
var state = this._writableState;
|
||||
|
||||
if (util.isFunction(chunk)) {
|
||||
cb = chunk;
|
||||
chunk = null;
|
||||
encoding = null;
|
||||
} else if (util.isFunction(encoding)) {
|
||||
cb = encoding;
|
||||
encoding = null;
|
||||
}
|
||||
|
||||
if (!util.isNullOrUndefined(chunk))
|
||||
this.write(chunk, encoding);
|
||||
|
||||
// .end() fully uncorks
|
||||
if (state.corked) {
|
||||
state.corked = 1;
|
||||
this.uncork();
|
||||
}
|
||||
|
||||
// ignore unnecessary end() calls.
|
||||
if (!state.ending && !state.finished)
|
||||
endWritable(this, state, cb);
|
||||
};
|
||||
|
||||
|
||||
function needFinish(stream, state) {
|
||||
return (state.ending &&
|
||||
state.length === 0 &&
|
||||
!state.finished &&
|
||||
!state.writing);
|
||||
}
|
||||
|
||||
function prefinish(stream, state) {
|
||||
if (!state.prefinished) {
|
||||
state.prefinished = true;
|
||||
stream.emit('prefinish');
|
||||
}
|
||||
}
|
||||
|
||||
function finishMaybe(stream, state) {
|
||||
var need = needFinish(stream, state);
|
||||
if (need) {
|
||||
if (state.pendingcb === 0) {
|
||||
prefinish(stream, state);
|
||||
state.finished = true;
|
||||
stream.emit('finish');
|
||||
} else
|
||||
prefinish(stream, state);
|
||||
}
|
||||
return need;
|
||||
}
|
||||
|
||||
function endWritable(stream, state, cb) {
|
||||
state.ending = true;
|
||||
finishMaybe(stream, state);
|
||||
if (cb) {
|
||||
if (state.finished)
|
||||
process.nextTick(cb);
|
||||
else
|
||||
stream.once('finish', cb);
|
||||
}
|
||||
state.ended = true;
|
||||
}
|
Reference in New Issue
Block a user