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node_modules/lame/deps/mpg123/ports/README
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This directory contains some (contributed) works covering usage and/or building of mpg123/libmpg123 from different programming environments.
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Note that those may be a bit outdated (especially when a file is added/removed in libmpg123 sources); as the team lacks resource to test everything. But in any case, the ports can provide a good starting point on the respective platform, to get it to work with minimal fuzz.
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- Delphi: mpg123_.pas
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Unit for linking against libmpg123 (Win32, DLL).
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...by Arthur Pires <arthurprs@gmail.com>
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- Sony PSP: Sony_PSP/; building libmpg123 for the PSP (used for the MODO player).
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...by Bastian Pflieger <wb@illogical.de>
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- MSVC++: Microsoft Windows / Visual C++ builds
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- MSVC++/CMP3Stream:
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project for building libmpg123 with interface class.
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...by "Gates Fan" <gatesfan@gmail.com>
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- MSVC++/mpg123.h
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A wrapper header over mpg123.h.in (yes, the template file in ../src/libmpg123) to use in MSVC++ projects that link to libmpg123.
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- MSVC++/2005 and MSVC++/2008 contain project files for building and using libmpg123 with the corresponding versions of Microsoft Visual C++.
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To use it add the project to your solution. Then add a reference to libmpg123 from the project that wants to use it.
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Also add ports/MSVC++ and src/libmpg123 to the include path.
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If you want to use the asm build you will need yasm (http://www.tortall.net/projects/yasm/).
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Please put yasm.exe into a directory where MSVC++ can find it. Finally switch the libmpg123 project to the
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Release_MMX_Dll build using the Visual Studio Configuration Manager.
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- Xcode contains the project file for building and using libmpg123 with
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Xcode for Mac and iOS (arm and simulator builds). Please add the
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ports/Xcode folder to the header search path of your project so that
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Xcode can find the right mpg123.h and config.h. Then drag the mpg123
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Xcode project into your own project. Finally in your build target, build
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phases, add mpg123-ios or mpg123-mac to the libraries to link.
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