49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace LumiSoft.Media.Wave.Native
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{
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/// <summary>
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/// This class represents WAVEHDR structure.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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internal struct WAVEHDR
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{
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/// <summary>
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/// Long pointer to the address of the waveform buffer.
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/// </summary>
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public IntPtr lpData;
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/// <summary>
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/// Specifies the length, in bytes, of the buffer.
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/// </summary>
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public uint dwBufferLength;
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/// <summary>
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/// When the header is used in input, this member specifies how much data is in the buffer.
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/// When the header is used in output, this member specifies the number of bytes played from the buffer.
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/// </summary>
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public uint dwBytesRecorded;
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/// <summary>
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/// Specifies user data.
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/// </summary>
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public IntPtr dwUser;
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/// <summary>
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/// Specifies information about the buffer.
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/// </summary>
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public uint dwFlags;
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/// <summary>
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/// Specifies the number of times to play the loop.
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/// </summary>
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public uint dwLoops;
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/// <summary>
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/// Reserved. This member is used within the audio driver to maintain a first-in, first-out linked list of headers awaiting playback.
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/// </summary>
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public IntPtr lpNext;
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/// <summary>
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/// Reserved.
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/// </summary>
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public uint reserved;
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}
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}
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