using System; using System.Collections.Generic; using System.Text; namespace LumiSoft.Media.Wave.Native { /// /// This class provides most used wav constants. /// internal class WavConstants { public const int MM_WOM_OPEN = 0x3BB; public const int MM_WOM_CLOSE = 0x3BC; public const int MM_WOM_DONE = 0x3BD; public const int MM_WIM_OPEN = 0x3BE; public const int MM_WIM_CLOSE = 0x3BF; public const int MM_WIM_DATA = 0x3C0; public const int CALLBACK_FUNCTION = 0x00030000; public const int WAVERR_STILLPLAYING = 0x21; public const int WHDR_DONE = 0x00000001; public const int WHDR_PREPARED = 0x00000002; public const int WHDR_BEGINLOOP = 0x00000004; public const int WHDR_ENDLOOP = 0x00000008; public const int WHDR_INQUEUE = 0x00000010; } }