using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace LumiSoft.Media.Wave.Native
{
///
/// This class represents WAVEHDR structure.
///
[StructLayout(LayoutKind.Sequential)]
internal struct WAVEHDR
{
///
/// Long pointer to the address of the waveform buffer.
///
public IntPtr lpData;
///
/// Specifies the length, in bytes, of the buffer.
///
public uint dwBufferLength;
///
/// When the header is used in input, this member specifies how much data is in the buffer.
/// When the header is used in output, this member specifies the number of bytes played from the buffer.
///
public uint dwBytesRecorded;
///
/// Specifies user data.
///
public IntPtr dwUser;
///
/// Specifies information about the buffer.
///
public uint dwFlags;
///
/// Specifies the number of times to play the loop.
///
public uint dwLoops;
///
/// Reserved. This member is used within the audio driver to maintain a first-in, first-out linked list of headers awaiting playback.
///
public IntPtr lpNext;
///
/// Reserved.
///
public uint reserved;
}
}