237 lines
7.5 KiB
C#
237 lines
7.5 KiB
C#
#region Copyright & License
|
|
/*************************************************************************
|
|
*
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2014 Roman Atachiants (kelindar@gmail.com)
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*************************************************************************/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace SipComponent
|
|
{
|
|
/// <summary>
|
|
/// Defines a class that represents a resizable circular byte queue.
|
|
/// </summary>
|
|
sealed class ByteQueue
|
|
{
|
|
// Private fields
|
|
private int fHead;
|
|
private int fTail;
|
|
private int fSize;
|
|
private int fSizeUntilCut;
|
|
private byte[] fInternalBuffer;
|
|
|
|
/// <summary>
|
|
/// Gets the length of the byte queue
|
|
/// </summary>
|
|
public int Length
|
|
{
|
|
get { return fSize; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a new instance of a byte queue.
|
|
/// </summary>
|
|
public ByteQueue()
|
|
{
|
|
fInternalBuffer = new byte[2048];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears the byte queue
|
|
/// </summary>
|
|
internal void Clear()
|
|
{
|
|
fHead = 0;
|
|
fTail = 0;
|
|
fSize = 0;
|
|
fSizeUntilCut = fInternalBuffer.Length;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears the byte queue
|
|
/// </summary>
|
|
internal void Clear(int size)
|
|
{
|
|
lock (this)
|
|
{
|
|
if (size > fSize)
|
|
size = fSize;
|
|
|
|
if (size == 0)
|
|
return;
|
|
|
|
fHead = (fHead + size) % fInternalBuffer.Length;
|
|
fSize -= size;
|
|
|
|
if (fSize == 0)
|
|
{
|
|
fHead = 0;
|
|
fTail = 0;
|
|
}
|
|
|
|
fSizeUntilCut = fInternalBuffer.Length - fHead;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Extends the capacity of the bytequeue
|
|
/// </summary>
|
|
private void SetCapacity(int capacity)
|
|
{
|
|
byte[] newBuffer = new byte[capacity];
|
|
|
|
if (fSize > 0)
|
|
{
|
|
if (fHead < fTail)
|
|
{
|
|
Buffer.BlockCopy(fInternalBuffer, fHead, newBuffer, 0, fSize);
|
|
}
|
|
else
|
|
{
|
|
Buffer.BlockCopy(fInternalBuffer, fHead, newBuffer, 0, fInternalBuffer.Length - fHead);
|
|
Buffer.BlockCopy(fInternalBuffer, 0, newBuffer, fInternalBuffer.Length - fHead, fTail);
|
|
}
|
|
}
|
|
|
|
fHead = 0;
|
|
fTail = fSize;
|
|
fInternalBuffer = newBuffer;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Enqueues a buffer to the queue and inserts it to a correct position
|
|
/// </summary>
|
|
/// <param name="buffer">Buffer to enqueue</param>
|
|
/// <param name="offset">The zero-based byte offset in the buffer</param>
|
|
/// <param name="size">The number of bytes to enqueue</param>
|
|
internal void Enqueue(byte[] buffer, int offset, int size)
|
|
{
|
|
if (size == 0)
|
|
return;
|
|
|
|
lock (this)
|
|
{
|
|
if ((fSize + size) > fInternalBuffer.Length)
|
|
SetCapacity((fSize + size + 2047) & ~2047);
|
|
|
|
if (fHead < fTail)
|
|
{
|
|
int rightLength = (fInternalBuffer.Length - fTail);
|
|
|
|
if (rightLength >= size)
|
|
{
|
|
Buffer.BlockCopy(buffer, offset, fInternalBuffer, fTail, size);
|
|
}
|
|
else
|
|
{
|
|
Buffer.BlockCopy(buffer, offset, fInternalBuffer, fTail, rightLength);
|
|
Buffer.BlockCopy(buffer, offset + rightLength, fInternalBuffer, 0, size - rightLength);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Buffer.BlockCopy(buffer, offset, fInternalBuffer, fTail, size);
|
|
}
|
|
|
|
fTail = (fTail + size) % fInternalBuffer.Length;
|
|
fSize += size;
|
|
fSizeUntilCut = fInternalBuffer.Length - fHead;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Dequeues a buffer from the queue
|
|
/// </summary>
|
|
/// <param name="buffer">Buffer to enqueue</param>
|
|
/// <param name="offset">The zero-based byte offset in the buffer</param>
|
|
/// <param name="size">The number of bytes to dequeue</param>
|
|
/// <returns>Number of bytes dequeued</returns>
|
|
internal int Dequeue(byte[] buffer, int offset, int size)
|
|
{
|
|
lock (this)
|
|
{
|
|
//if (size > fSize)
|
|
// size = fSize;
|
|
|
|
if (size > fSize)
|
|
return 0;
|
|
|
|
if (size == 0)
|
|
return 0;
|
|
|
|
if (fHead < fTail)
|
|
{
|
|
Buffer.BlockCopy(fInternalBuffer, fHead, buffer, offset, size);
|
|
}
|
|
else
|
|
{
|
|
int rightLength = (fInternalBuffer.Length - fHead);
|
|
|
|
if (rightLength >= size)
|
|
{
|
|
Buffer.BlockCopy(fInternalBuffer, fHead, buffer, offset, size);
|
|
}
|
|
else
|
|
{
|
|
Buffer.BlockCopy(fInternalBuffer, fHead, buffer, offset, rightLength);
|
|
Buffer.BlockCopy(fInternalBuffer, 0, buffer, offset + rightLength, size - rightLength);
|
|
}
|
|
}
|
|
|
|
fHead = (fHead + size) % fInternalBuffer.Length;
|
|
fSize -= size;
|
|
|
|
if (fSize == 0)
|
|
{
|
|
fHead = 0;
|
|
fTail = 0;
|
|
}
|
|
|
|
fSizeUntilCut = fInternalBuffer.Length - fHead;
|
|
return size;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Peeks a byte with a relative index to the fHead
|
|
/// Note: should be used for special cases only, as it is rather slow
|
|
/// </summary>
|
|
/// <param name="index">A relative index</param>
|
|
/// <returns>The byte peeked</returns>
|
|
private byte PeekOne(int index)
|
|
{
|
|
return index >= fSizeUntilCut
|
|
? fInternalBuffer[index - fSizeUntilCut]
|
|
: fInternalBuffer[fHead + index];
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|