227 lines
7.9 KiB
C#
227 lines
7.9 KiB
C#
using System;
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using System.Net.WebSockets;
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using System.Threading.Channels;
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using System.Threading.Tasks;
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namespace SafeMobileLib.WebsocketClient
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{
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public partial class WebsocketClient
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{
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private readonly Channel<string> _messagesTextToSendQueue = Channel.CreateUnbounded<string>(new UnboundedChannelOptions()
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{
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SingleReader = true,
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SingleWriter = false
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});
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private readonly Channel<byte[]> _messagesBinaryToSendQueue = Channel.CreateUnbounded<byte[]>(new UnboundedChannelOptions()
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{
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SingleReader = true,
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SingleWriter = false
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});
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/// <summary>
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/// Send text message to the websocket channel.
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/// It inserts the message to the queue and actual sending is done on an other thread
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/// </summary>
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/// <param name="message">Text message to be sent</param>
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public void Send(string message)
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{
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Validations.Validations.ValidateInput(message, nameof(message));
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_messagesTextToSendQueue.Writer.TryWrite(message);
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}
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/// <summary>
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/// Send binary message to the websocket channel.
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/// It inserts the message to the queue and actual sending is done on an other thread
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/// </summary>
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/// <param name="message">Binary message to be sent</param>
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public void Send(byte[] message)
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{
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Validations.Validations.ValidateInput(message, nameof(message));
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_messagesBinaryToSendQueue.Writer.TryWrite(message);
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}
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/// <summary>
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/// Send text message to the websocket channel.
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/// It doesn't use a sending queue,
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/// beware of issue while sending two messages in the exact same time
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/// on the full .NET Framework platform
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/// </summary>
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/// <param name="message">Message to be sent</param>
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public Task SendInstant(string message)
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{
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Validations.Validations.ValidateInput(message, nameof(message));
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return SendInternalSynchronized(message);
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}
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/// <summary>
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/// Send binary message to the websocket channel.
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/// It doesn't use a sending queue,
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/// beware of issue while sending two messages in the exact same time
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/// on the full .NET Framework platform
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/// </summary>
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/// <param name="message">Message to be sent</param>
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public Task SendInstant(byte[] message)
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{
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return SendInternalSynchronized(message);
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}
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/// <summary>
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/// Stream/publish fake message (via 'MessageReceived' observable).
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/// Use for testing purposes to simulate a server message.
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/// </summary>
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/// <param name="message">Message to be stream</param>
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public void StreamFakeMessage(ResponseMessage message)
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{
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Validations.Validations.ValidateInput(message, nameof(message));
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_messageReceivedSubject.OnNext(message);
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}
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private async Task SendTextFromQueue()
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{
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string message;
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try
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{
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while (await _messagesTextToSendQueue.Reader.WaitToReadAsync())
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{
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while (_messagesTextToSendQueue.Reader.TryRead(out message))
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{
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try
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{
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await SendInternalSynchronized(message).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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Utils.WriteLine($"Failed to send text message: '{message}'. Error: {e.Message}", ConsoleColor.Red);
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}
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}
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}
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}
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catch (TaskCanceledException)
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{
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// task was canceled, ignore
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}
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catch (OperationCanceledException)
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{
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// operation was canceled, ignore
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}
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catch (Exception e)
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{
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if (_cancellationTotal.IsCancellationRequested || _disposing)
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{
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// disposing/canceling, do nothing and exit
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return;
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}
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Utils.WriteLine($"Sending text thread failed, error: {e.Message}. Creating a new sending thread.",ConsoleColor.Red);
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StartBackgroundThreadForSendingText();
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}
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}
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private async Task SendBinaryFromQueue()
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{
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byte[] message;
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try
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{
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while (await _messagesBinaryToSendQueue.Reader.WaitToReadAsync())
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{
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while (_messagesBinaryToSendQueue.Reader.TryRead(out message))
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{
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try
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{
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await SendInternalSynchronized(message).ConfigureAwait(false);
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}
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catch (Exception e)
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{
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Utils.WriteLine($"Failed to send binary message: '{message}'. Error: {e.Message}", ConsoleColor.Red);
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}
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}
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}
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}
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catch (TaskCanceledException)
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{
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// task was canceled, ignore
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}
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catch (OperationCanceledException)
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{
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// operation was canceled, ignore
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}
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catch (Exception e)
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{
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if (_cancellationTotal.IsCancellationRequested || _disposing)
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{
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// disposing/canceling, do nothing and exit
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return;
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}
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Utils.WriteLine($"Sending binary thread failed, error: {e.Message}. Creating a new sending thread.", ConsoleColor.Red);
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StartBackgroundThreadForSendingBinary();
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}
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}
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private void StartBackgroundThreadForSendingText()
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{
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_ = Task.Factory.StartNew(_ => SendTextFromQueue(), TaskCreationOptions.LongRunning, _cancellationTotal.Token);
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}
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private void StartBackgroundThreadForSendingBinary()
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{
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_ = Task.Factory.StartNew(_ => SendBinaryFromQueue(), TaskCreationOptions.LongRunning, _cancellationTotal.Token);
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}
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private async Task SendInternalSynchronized(string message)
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{
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using (await _locker.LockAsync())
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{
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await SendInternal(message);
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}
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}
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private async Task SendInternal(string message)
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{
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if (!IsClientConnected())
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{
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Utils.WriteLine($"Client is not connected to server, cannot send: {message}" , ConsoleColor.Magenta);
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return;
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}
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Utils.WriteLine($"Sending: {message}", ConsoleColor.Green);
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var buffer = GetEncoding().GetBytes(message);
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var messageSegment = new ArraySegment<byte>(buffer);
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await _client
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.SendAsync(messageSegment, WebSocketMessageType.Text, true, _cancellation.Token)
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.ConfigureAwait(false);
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}
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private async Task SendInternalSynchronized(byte[] message)
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{
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using (await _locker.LockAsync())
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{
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await SendInternal(message);
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}
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}
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private async Task SendInternal(byte[] message)
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{
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if (!IsClientConnected())
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{
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Utils.WriteLine($"Client is not connected to server, cannot send binary, length: {message.Length}", ConsoleColor.Magenta);
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return;
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}
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Utils.WriteLine($"Sending binary, length: {message.Length}", ConsoleColor.Green);
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await _client
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.SendAsync(new ArraySegment<byte>(message), WebSocketMessageType.Binary, true, _cancellation.Token)
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.ConfigureAwait(false);
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}
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}
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}
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