SafeDispatch/SafeMobileLIB_DLL/WaveIn.cs

269 lines
6.3 KiB
C#

using System;
using System.Threading;
using System.Runtime.InteropServices;
namespace SafeMobileLib
{
internal class WaveInHelper
{
public static void Try(int err)
{
if (err != WaveNative.MMSYSERR_NOERROR)
throw new Exception(err.ToString());
}
}
public delegate void BufferDoneEventHandler(IntPtr data, int size);
internal class WaveInBuffer : IDisposable
{
public WaveInBuffer NextBuffer;
private AutoResetEvent m_RecordEvent = new AutoResetEvent(false);
private IntPtr m_WaveIn;
private WaveNative.WaveHdr m_Header;
private byte[] m_HeaderData;
private GCHandle m_HeaderHandle;
private GCHandle m_HeaderDataHandle;
private bool m_Recording;
internal static void WaveInProc(IntPtr hdrvr, int uMsg, int dwUser, ref WaveNative.WaveHdr wavhdr, int dwParam2)
{
if (uMsg == WaveNative.MM_WIM_DATA)
{
try
{
GCHandle h = (GCHandle)wavhdr.dwUser;
WaveInBuffer buf = (WaveInBuffer)h.Target;
buf.OnCompleted();
}
catch(Exception ee)
{
Utils.WriteLine(ee.ToString(), ConsoleColor.Red);
}
}
}
public WaveInBuffer(IntPtr waveInHandle, int size)
{
m_WaveIn = waveInHandle;
m_HeaderHandle = GCHandle.Alloc(m_Header, GCHandleType.Pinned);
m_Header.dwUser = (IntPtr)GCHandle.Alloc(this);
m_HeaderData = new byte[size];
m_HeaderDataHandle = GCHandle.Alloc(m_HeaderData, GCHandleType.Pinned);
m_Header.lpData = m_HeaderDataHandle.AddrOfPinnedObject();
m_Header.dwBufferLength = size;
WaveInHelper.Try(WaveNative.waveInPrepareHeader(m_WaveIn, ref m_Header, Marshal.SizeOf(m_Header)));
}
~WaveInBuffer()
{
Dispose();
}
public void Dispose()
{
if (m_Header.lpData != IntPtr.Zero)
{
WaveNative.waveInUnprepareHeader(m_WaveIn, ref m_Header, Marshal.SizeOf(m_Header));
m_HeaderHandle.Free();
m_Header.lpData = IntPtr.Zero;
}
m_RecordEvent.Close();
if (m_HeaderDataHandle.IsAllocated)
m_HeaderDataHandle.Free();
GC.SuppressFinalize(this);
}
public int Size
{
get { return m_Header.dwBufferLength; }
}
public IntPtr Data
{
get { return m_Header.lpData; }
}
public bool Record()
{
lock(this)
{
m_RecordEvent.Reset();
m_Recording = WaveNative.waveInAddBuffer(m_WaveIn, ref m_Header, Marshal.SizeOf(m_Header)) == WaveNative.MMSYSERR_NOERROR;
return m_Recording;
}
}
public void WaitFor()
{
if (m_Recording)
m_Recording = m_RecordEvent.WaitOne();
else
Thread.Sleep(0);
}
public void WaitForLimit500()
{
if (m_Recording)
m_Recording = m_RecordEvent.WaitOne(500);
else
Thread.Sleep(0);
}
private void OnCompleted()
{
m_RecordEvent.Set();
m_Recording = false;
}
public void SetRecordingOFF()
{
m_Recording = false;
}
}
public class WaveInRecorder : IDisposable
{
private IntPtr m_WaveIn;
private WaveInBuffer m_Buffers; // linked list
private WaveInBuffer m_CurrentBuffer;
private Thread m_Thread;
private BufferDoneEventHandler m_DoneProc;
private bool m_Finished;
private WaveNative.WaveDelegate m_BufferProc = new WaveNative.WaveDelegate(WaveInBuffer.WaveInProc);
public static int DeviceCount
{
get { return WaveNative.waveInGetNumDevs(); }
}
public WaveInRecorder(int device, WaveFormat format, int bufferSize, int bufferCount, BufferDoneEventHandler doneProc)
{
m_DoneProc = doneProc;
WaveInHelper.Try(WaveNative.waveInOpen(out m_WaveIn, device, format, m_BufferProc, 0, WaveNative.CALLBACK_FUNCTION));
AllocateBuffers(bufferSize, bufferCount);
for (int i = 0; i < bufferCount; i++)
{
SelectNextBuffer();
m_CurrentBuffer.Record();
}
WaveInHelper.Try(WaveNative.waveInStart(m_WaveIn));
m_Thread = new Thread(new ThreadStart(ThreadProc));
m_Thread.Start();
}
~WaveInRecorder()
{
Dispose();
}
public void Dispose()
{
if (m_Thread != null)
try
{
m_Finished = true;
Console.WriteLine("Dispose WaveIN STEP1");
if (m_WaveIn != IntPtr.Zero)
WaveNative.waveInReset(m_WaveIn);
Console.WriteLine("Dispose WaveIN STEP2");
WaitForAllBuffers();
Console.WriteLine("Dispose WaveIN STEP3");
m_Thread.Join(500);
Console.WriteLine("Dispose WaveIN STEP4");
m_DoneProc = null;
Console.WriteLine("Dispose WaveIN STEP5");
FreeBuffers();
Console.WriteLine("Dispose WaveIN STEP6");
if (m_WaveIn != IntPtr.Zero)
WaveNative.waveInClose(m_WaveIn);
Console.WriteLine("Dispose WaveIN STEP7");
}
finally
{
m_Thread = null;
Console.WriteLine("Dispose WaveIN STEP8");
m_WaveIn = IntPtr.Zero;
Console.WriteLine("Dispose WaveIN STEP9");
}
GC.SuppressFinalize(this);
}
private void ThreadProc()
{
while (!m_Finished)
{
Advance();
if (m_DoneProc != null && !m_Finished)
m_DoneProc(m_CurrentBuffer.Data, m_CurrentBuffer.Size);
m_CurrentBuffer.Record();
Thread.Sleep(1);
}
}
private void AllocateBuffers(int bufferSize, int bufferCount)
{
FreeBuffers();
if (bufferCount > 0)
{
m_Buffers = new WaveInBuffer(m_WaveIn, bufferSize);
WaveInBuffer Prev = m_Buffers;
try
{
for (int i = 1; i < bufferCount; i++)
{
WaveInBuffer Buf = new WaveInBuffer(m_WaveIn, bufferSize);
Prev.NextBuffer = Buf;
Prev = Buf;
}
}
finally
{
Prev.NextBuffer = m_Buffers;
}
}
}
private void FreeBuffers()
{
m_CurrentBuffer = null;
if (m_Buffers != null)
{
WaveInBuffer First = m_Buffers;
m_Buffers = null;
Int32 deadin20steps = 0;
WaveInBuffer Current = First;
do
{
deadin20steps++;
WaveInBuffer Next = Current.NextBuffer;
Current.Dispose();
Current = Next;
} while((Current != First)&& (deadin20steps < 20));
}
}
private void Advance()
{
SelectNextBuffer();
m_CurrentBuffer.WaitFor();
}
private void SelectNextBuffer()
{
m_CurrentBuffer = m_CurrentBuffer == null ? m_Buffers : m_CurrentBuffer.NextBuffer;
}
private void WaitForAllBuffers()
{
WaveInBuffer Buf = m_Buffers;
Int32 maxim20Buffer = 0;
while ((Buf.NextBuffer != m_Buffers)&&(maxim20Buffer<20))
{
maxim20Buffer++;
Console.WriteLine("Count of buffers:"+maxim20Buffer);
Buf.SetRecordingOFF();
Buf.WaitForLimit500();
Buf = Buf.NextBuffer;
}
}
}
}