using System; using System.Threading; using System.Runtime.InteropServices; namespace SafeMobileLib { internal class WaveOutHelper { public static void Try(int err) { if (err != WaveNative.MMSYSERR_NOERROR) throw new Exception(err.ToString()); } } public delegate void BufferFillEventHandler(IntPtr data, int size); internal class WaveOutBuffer : IDisposable { public WaveOutBuffer NextBuffer; private AutoResetEvent m_PlayEvent = new AutoResetEvent(false); private IntPtr m_WaveOut; private WaveNative.WaveHdr m_Header; private byte[] m_HeaderData; private GCHandle m_HeaderHandle; private GCHandle m_HeaderDataHandle; private bool m_Playing; internal static void WaveOutProc(IntPtr hdrvr, int uMsg, int dwUser, ref WaveNative.WaveHdr wavhdr, int dwParam2) { if (uMsg == WaveNative.MM_WOM_DONE) { try { GCHandle h = (GCHandle)wavhdr.dwUser; WaveOutBuffer buf = (WaveOutBuffer)h.Target; buf.OnCompleted(); } catch(Exception ee) { Utils.WriteLine(ee.ToString(), ConsoleColor.Red); } } } public WaveOutBuffer(IntPtr waveOutHandle, int size) { m_WaveOut = waveOutHandle; m_HeaderHandle = GCHandle.Alloc(m_Header, GCHandleType.Pinned); m_Header.dwUser = (IntPtr)GCHandle.Alloc(this); m_HeaderData = new byte[size]; m_HeaderDataHandle = GCHandle.Alloc(m_HeaderData, GCHandleType.Pinned); m_Header.lpData = m_HeaderDataHandle.AddrOfPinnedObject(); m_Header.dwBufferLength = size; WaveOutHelper.Try(WaveNative.waveOutPrepareHeader(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header))); } ~WaveOutBuffer() { Dispose(); } public void Dispose() { if (m_Header.lpData != IntPtr.Zero) { WaveNative.waveOutUnprepareHeader(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header)); m_HeaderHandle.Free(); m_Header.lpData = IntPtr.Zero; } m_PlayEvent.Close(); if (m_HeaderDataHandle.IsAllocated) m_HeaderDataHandle.Free(); GC.SuppressFinalize(this); } public int Size { get { return m_Header.dwBufferLength; } } public IntPtr Data { get { return m_Header.lpData; } } public bool Play() { lock(this) { m_PlayEvent.Reset(); m_Playing = WaveNative.waveOutWrite(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header)) == WaveNative.MMSYSERR_NOERROR; return m_Playing; } } public void WaitFor() { if (m_Playing) { m_Playing = m_PlayEvent.WaitOne(); } else { Thread.Sleep(0); } } public void SetPlayingOFF() { m_Playing = false; } public void OnCompleted() { m_PlayEvent.Set(); m_Playing = false; } } public class WaveOutPlayer : IDisposable { private IntPtr m_WaveOut; private WaveOutBuffer m_Buffers; // linked list private WaveOutBuffer m_CurrentBuffer; private Thread m_Thread; private BufferFillEventHandler m_FillProc; private bool m_Finished; private byte m_zero; private WaveNative.WaveDelegate m_BufferProc = new WaveNative.WaveDelegate(WaveOutBuffer.WaveOutProc); public static int DeviceCount { get { return WaveNative.waveOutGetNumDevs(); } } public WaveOutPlayer(int device, WaveFormat format, int bufferSize, int bufferCount, BufferFillEventHandler fillProc) { m_zero = format.wBitsPerSample == 8 ? (byte)128 : (byte)0; m_FillProc = fillProc; WaveOutHelper.Try(WaveNative.waveOutOpen(out m_WaveOut, device, format, m_BufferProc, 0, WaveNative.CALLBACK_FUNCTION)); AllocateBuffers(bufferSize, bufferCount); m_Thread = new Thread(new ThreadStart(ThreadProc)); m_Thread.Start(); } ~WaveOutPlayer() { Dispose(); } public void Dispose() { if (m_Thread != null) try { m_Finished = true; Console.WriteLine("Dispose WaveOUT STEP1"); if (m_WaveOut != IntPtr.Zero) WaveNative.waveOutReset(m_WaveOut); Console.WriteLine("Dispose WaveOUT STEP2"); m_Thread.Join(); Console.WriteLine("Dispose WaveOUT STEP3"); m_FillProc = null; Console.WriteLine("Dispose WaveOUT STEP4"); FreeBuffers(); Console.WriteLine("Dispose WaveOUT STEP5"); if (m_WaveOut != IntPtr.Zero) WaveNative.waveOutClose(m_WaveOut); Console.WriteLine("Dispose WaveOUT STEP6"); } finally { m_Thread = null; Console.WriteLine("Dispose WaveOUT STEP7"); m_WaveOut = IntPtr.Zero; Console.WriteLine("Dispose WaveOUT STEP8"); } GC.SuppressFinalize(this); } private void ThreadProc() { while (!m_Finished) { Advance(); if (m_FillProc != null && !m_Finished) m_FillProc(m_CurrentBuffer.Data, m_CurrentBuffer.Size); else { // zero out buffer byte v = m_zero; byte[] b = new byte[m_CurrentBuffer.Size]; for (int i = 0; i < b.Length; i++) b[i] = v; Marshal.Copy(b, 0, m_CurrentBuffer.Data, b.Length); } m_CurrentBuffer.Play(); Thread.Sleep(1); } WaitForAllBuffers(); } private void AllocateBuffers(int bufferSize, int bufferCount) { FreeBuffers(); if (bufferCount > 0) { m_Buffers = new WaveOutBuffer(m_WaveOut, bufferSize); WaveOutBuffer Prev = m_Buffers; try { for (int i = 1; i < bufferCount; i++) { WaveOutBuffer Buf = new WaveOutBuffer(m_WaveOut, bufferSize); Prev.NextBuffer = Buf; Prev = Buf; } } finally { Prev.NextBuffer = m_Buffers; } } } private void FreeBuffers() { m_CurrentBuffer = null; if (m_Buffers != null) { WaveOutBuffer First = m_Buffers; m_Buffers = null; Int32 deadin20steps = 0; WaveOutBuffer Current = First; do { deadin20steps++; WaveOutBuffer Next = Current.NextBuffer; Current.Dispose(); Current = Next; } while((Current != First)&&(deadin20steps<20)); } } private void Advance() { m_CurrentBuffer = m_CurrentBuffer == null ? m_Buffers : m_CurrentBuffer.NextBuffer; m_CurrentBuffer.WaitFor(); } private void WaitForAllBuffers() { WaveOutBuffer Buf = m_Buffers; while (Buf.NextBuffer != m_Buffers) { Buf.WaitFor(); Buf = Buf.NextBuffer; } } } }