163 lines
6.2 KiB
C#
163 lines
6.2 KiB
C#
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//using System;
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using System.Text;
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using SafeMobileLib.WebsocketClient.Models;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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using System;
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namespace SafeMobileLib.WebsocketClient
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{
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/// <summary>
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/// A simple websocket client with built-in reconnection and error handling
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/// </summary>
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public interface IWebsocketClient : IDisposable
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{
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/// <summary>
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/// Get or set target websocket url
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/// </summary>
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Uri Url { get; set; }
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/// <summary>
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/// Stream with received message (raw format)
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/// </summary>
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IObservable<ResponseMessage> MessageReceived { get; }
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/// <summary>
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/// Stream for reconnection event (triggered after the new connection)
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/// </summary>
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IObservable<ReconnectionInfo> ReconnectionHappened { get; }
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/// <summary>
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/// Stream for disconnection event (triggered after the connection was lost)
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/// </summary>
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IObservable<DisconnectionInfo> DisconnectionHappened { get; }
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/// <summary>
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/// Time range in ms, how long to wait before reconnecting if no message comes from server.
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/// Set null to disable this feature.
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/// Default: 1 minute.
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/// </summary>
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TimeSpan? ReconnectTimeout { get; set; }
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/// <summary>
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/// Time range in ms, how long to wait before reconnecting if last reconnection failed.
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/// Set null to disable this feature.
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/// Default: 1 minute.
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/// </summary>
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TimeSpan? ErrorReconnectTimeout { get; set; }
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/// <summary>
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/// Get or set the name of the current websocket client instance.
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/// For logging purpose (in case you use more parallel websocket clients and want to distinguish between them)
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/// </summary>
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string Name { get; set; }
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/// <summary>
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/// Returns true if Start() method was called at least once. False if not started or disposed
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/// </summary>
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bool IsStarted { get; }
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/// <summary>
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/// Returns true if client is running and connected to the server
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/// </summary>
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bool IsRunning { get; }
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/// <summary>
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/// Enable or disable reconnection functionality (enabled by default)
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/// </summary>
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bool IsReconnectionEnabled { get; set; }
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/// <summary>
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/// Returns currently used native websocket client.
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/// Use with caution, on every reconnection there will be a new instance.
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/// </summary>
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ClientWebSocket NativeClient { get; }
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/// <summary>
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/// Sets used encoding for sending and receiving text messages.
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/// Default is UTF8
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/// </summary>
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Encoding MessageEncoding { get; set; }
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/// <summary>
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/// Start listening to the websocket stream on the background thread.
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/// In case of connection error it doesn't throw an exception.
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/// Only streams a message via 'DisconnectionHappened' and logs it.
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/// </summary>
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Task Start();
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/// <summary>
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/// Start listening to the websocket stream on the background thread.
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/// In case of connection error it throws an exception.
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/// Fail fast approach.
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/// </summary>
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Task StartOrFail();
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/// <summary>
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/// Stop/close websocket connection with custom close code.
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/// Method doesn't throw exception, only logs it and mark client as closed.
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/// </summary>
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/// <returns>Returns true if close was initiated successfully</returns>
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Task<bool> Stop(WebSocketCloseStatus status, string statusDescription);
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/// <summary>
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/// Stop/close websocket connection with custom close code.
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/// Method could throw exceptions, but client is marked as closed anyway.
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/// </summary>
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/// <returns>Returns true if close was initiated successfully</returns>
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Task<bool> StopOrFail(WebSocketCloseStatus status, string statusDescription);
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/// <summary>
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/// Send message to the websocket channel.
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/// It inserts the message to the queue and actual sending is done on an other thread
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/// </summary>
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/// <param name="message">Message to be sent</param>
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void Send(string message);
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/// <summary>
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/// Send binary message to the websocket channel.
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/// It inserts the message to the queue and actual sending is done on an other thread
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/// </summary>
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/// <param name="message">Binary message to be sent</param>
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void Send(byte[] message);
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/// <summary>
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/// Send message to the websocket channel.
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/// It doesn't use a sending queue,
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/// beware of issue while sending two messages in the exact same time
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/// on the full .NET Framework platform
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/// </summary>
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/// <param name="message">Message to be sent</param>
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Task SendInstant(string message);
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/// <summary>
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/// Send binary message to the websocket channel.
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/// It doesn't use a sending queue,
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/// beware of issue while sending two messages in the exact same time
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/// on the full .NET Framework platform
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/// </summary>
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/// <param name="message">Message to be sent</param>
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Task SendInstant(byte[] message);
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/// <summary>
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/// Force reconnection.
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/// Closes current websocket stream and perform a new connection to the server.
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/// In case of connection error it doesn't throw an exception, but tries to reconnect indefinitely.
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/// </summary>
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Task Reconnect();
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/// <summary>
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/// Force reconnection.
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/// Closes current websocket stream and perform a new connection to the server.
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/// In case of connection error it throws an exception and doesn't perform any other reconnection try.
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/// </summary>
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Task ReconnectOrFail();
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/// <summary>
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/// Stream/publish fake message (via 'MessageReceived' observable).
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/// Use for testing purposes to simulate a server message.
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/// </summary>
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/// <param name="message">Message to be stream</param>
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void StreamFakeMessage(ResponseMessage message);
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}
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}
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