149 lines
4.1 KiB
C#
149 lines
4.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace SipComponent
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{
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class VoiceBuffer2
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{
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ByteQueue _byteQueue;
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int _maxSize;
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object _lockerOnTake = new object();
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object _lockerOnAdd = new object();
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bool _addingWasStopped;
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volatile bool _fireEventHalfFull = true;
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public VoiceBuffer2(int maxSize)
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{
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_maxSize = maxSize;
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_byteQueue = new ByteQueue();
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}
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/*
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public int TakeBytes(byte[] b)
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{
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int nbObBytesTaken = 0;
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int length = b.Length;
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lock (_lockerOnTake)
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{
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while (_byteQueue.Length < length && !_addingWasStopped)
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{
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OnEmpty(new EventArgs());
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Monitor.Wait(_lockerOnTake);
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}
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if (_addingWasStopped)
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return nbObBytesTaken;
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}
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nbObBytesTaken = _byteQueue.Dequeue(b, 0, length);
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// Notify that adding can unblock
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lock (_lockerOnAdd)
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Monitor.Pulse(_lockerOnAdd);
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#if DEBUG
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//Console.WriteLine(_byteQueue.Length);
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#endif
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return nbObBytesTaken;
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}
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*/
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public int TakeBytes(byte[] b)
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{
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int nbObBytesTaken = 0;
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int length = b.Length;
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lock (_lockerOnTake)
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{
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while (_byteQueue.Length < length && !_addingWasStopped)
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{
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OnEmpty(new EventArgs());
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Monitor.Wait(_lockerOnTake);
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}
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//if (_addingWasStopped)
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// return nbObBytesTaken;
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}
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nbObBytesTaken = _byteQueue.Dequeue(b, 0, length);
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// Notify that adding can unblock
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lock (_lockerOnAdd)
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Monitor.Pulse(_lockerOnAdd);
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//#if DEBUG
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// Console.WriteLine(_byteQueue.Length);
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//#endif
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return nbObBytesTaken;
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}
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public void AddBytes(byte[] b)
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{
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int length = b.Length;
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lock (_lockerOnAdd)
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{
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if (_addingWasStopped)
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throw new SipClassException("Cannot add bytes to VoiceBuffer after calling StopAdding() method!");
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while (_byteQueue.Length + length > _maxSize)
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{
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OnFull(new EventArgs());
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Monitor.Wait(_lockerOnAdd);
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}
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}
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_byteQueue.Enqueue(b, 0, b.Length);
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// Notify that taking thread can unblock
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lock (_lockerOnTake)
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{
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Monitor.Pulse(_lockerOnTake);
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}
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if (_fireEventHalfFull)
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{
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if (_byteQueue.Length >= _maxSize / 2)
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{
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OnHalfFull(new EventArgs());
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_fireEventHalfFull = false;
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}
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}
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//#if DEBUG
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// Console.WriteLine(_byteQueue.Length);
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//#endif
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}
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/// <summary>
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/// Notifies the taking thread that adding was stopped and must continue
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/// </summary>
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public void StopAdding()
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{
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lock (_lockerOnTake)
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{
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_addingWasStopped = true;
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Monitor.PulseAll(_lockerOnTake);
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}
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}
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#region Events
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public event EventHandler HalfFull;
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public event EventHandler Full;
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public event EventHandler Empty;
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public void OnHalfFull(EventArgs e)
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{
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EventHandler handler = HalfFull;
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if (handler != null)
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handler(this, e);
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}
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public void OnFull(EventArgs e)
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{
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EventHandler handler = Full;
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if (handler != null)
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handler(this, e);
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}
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public void OnEmpty(EventArgs e)
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{
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EventHandler handler = Empty;
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if (handler != null)
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handler(this, e);
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}
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#endregion
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}
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}
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