237 lines
7.5 KiB
C#
237 lines
7.5 KiB
C#
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#region Copyright & License
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/*************************************************************************
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Roman Atachiants (kelindar@gmail.com)
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*************************************************************************/
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#endregion
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace SipComponent
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{
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/// <summary>
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/// Defines a class that represents a resizable circular byte queue.
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/// </summary>
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sealed class ByteQueue
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{
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// Private fields
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private int fHead;
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private int fTail;
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private int fSize;
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private int fSizeUntilCut;
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private byte[] fInternalBuffer;
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/// <summary>
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/// Gets the length of the byte queue
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/// </summary>
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public int Length
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{
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get { return fSize; }
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}
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/// <summary>
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/// Constructs a new instance of a byte queue.
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/// </summary>
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public ByteQueue()
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{
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fInternalBuffer = new byte[2048];
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}
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/// <summary>
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/// Clears the byte queue
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/// </summary>
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internal void Clear()
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{
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fHead = 0;
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fTail = 0;
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fSize = 0;
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fSizeUntilCut = fInternalBuffer.Length;
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}
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/// <summary>
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/// Clears the byte queue
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/// </summary>
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internal void Clear(int size)
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{
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lock (this)
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{
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if (size > fSize)
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size = fSize;
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if (size == 0)
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return;
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fHead = (fHead + size) % fInternalBuffer.Length;
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fSize -= size;
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if (fSize == 0)
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{
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fHead = 0;
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fTail = 0;
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}
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fSizeUntilCut = fInternalBuffer.Length - fHead;
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return;
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}
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}
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/// <summary>
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/// Extends the capacity of the bytequeue
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/// </summary>
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private void SetCapacity(int capacity)
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{
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byte[] newBuffer = new byte[capacity];
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if (fSize > 0)
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{
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if (fHead < fTail)
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{
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Buffer.BlockCopy(fInternalBuffer, fHead, newBuffer, 0, fSize);
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}
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else
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{
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Buffer.BlockCopy(fInternalBuffer, fHead, newBuffer, 0, fInternalBuffer.Length - fHead);
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Buffer.BlockCopy(fInternalBuffer, 0, newBuffer, fInternalBuffer.Length - fHead, fTail);
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}
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}
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fHead = 0;
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fTail = fSize;
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fInternalBuffer = newBuffer;
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}
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/// <summary>
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/// Enqueues a buffer to the queue and inserts it to a correct position
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/// </summary>
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/// <param name="buffer">Buffer to enqueue</param>
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/// <param name="offset">The zero-based byte offset in the buffer</param>
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/// <param name="size">The number of bytes to enqueue</param>
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internal void Enqueue(byte[] buffer, int offset, int size)
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{
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if (size == 0)
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return;
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lock (this)
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{
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if ((fSize + size) > fInternalBuffer.Length)
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SetCapacity((fSize + size + 2047) & ~2047);
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if (fHead < fTail)
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{
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int rightLength = (fInternalBuffer.Length - fTail);
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if (rightLength >= size)
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{
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Buffer.BlockCopy(buffer, offset, fInternalBuffer, fTail, size);
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}
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else
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{
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Buffer.BlockCopy(buffer, offset, fInternalBuffer, fTail, rightLength);
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Buffer.BlockCopy(buffer, offset + rightLength, fInternalBuffer, 0, size - rightLength);
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}
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}
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else
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{
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Buffer.BlockCopy(buffer, offset, fInternalBuffer, fTail, size);
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}
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fTail = (fTail + size) % fInternalBuffer.Length;
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fSize += size;
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fSizeUntilCut = fInternalBuffer.Length - fHead;
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}
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}
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/// <summary>
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/// Dequeues a buffer from the queue
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/// </summary>
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/// <param name="buffer">Buffer to enqueue</param>
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/// <param name="offset">The zero-based byte offset in the buffer</param>
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/// <param name="size">The number of bytes to dequeue</param>
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/// <returns>Number of bytes dequeued</returns>
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internal int Dequeue(byte[] buffer, int offset, int size)
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{
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lock (this)
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{
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//if (size > fSize)
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// size = fSize;
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if (size > fSize)
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return 0;
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if (size == 0)
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return 0;
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if (fHead < fTail)
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{
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Buffer.BlockCopy(fInternalBuffer, fHead, buffer, offset, size);
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}
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else
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{
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int rightLength = (fInternalBuffer.Length - fHead);
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if (rightLength >= size)
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{
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Buffer.BlockCopy(fInternalBuffer, fHead, buffer, offset, size);
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}
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else
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{
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Buffer.BlockCopy(fInternalBuffer, fHead, buffer, offset, rightLength);
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Buffer.BlockCopy(fInternalBuffer, 0, buffer, offset + rightLength, size - rightLength);
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}
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}
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fHead = (fHead + size) % fInternalBuffer.Length;
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fSize -= size;
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if (fSize == 0)
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{
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fHead = 0;
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fTail = 0;
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}
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fSizeUntilCut = fInternalBuffer.Length - fHead;
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return size;
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}
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}
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/// <summary>
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/// Peeks a byte with a relative index to the fHead
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/// Note: should be used for special cases only, as it is rather slow
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/// </summary>
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/// <param name="index">A relative index</param>
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/// <returns>The byte peeked</returns>
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private byte PeekOne(int index)
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{
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return index >= fSizeUntilCut
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? fInternalBuffer[index - fSizeUntilCut]
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: fInternalBuffer[fHead + index];
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}
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}
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}
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