lnd-demo-app/wallet/SceneDelegate.swift
2023-06-08 09:36:06 +03:00

83 lines
3.2 KiB
Swift

//
// SceneDelegate.swift
// wallet
//
// Created by Jason on 8/12/20.
// Copyright © 2020 Jason. All rights reserved.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
let navigationController = UINavigationController(rootViewController: HomeVC())
window.rootViewController = navigationController
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
guard !Settings.isUnitTest else {
return
}
Lightning.shared.start({ (error) in
guard error == nil else {
return print("LND start error")
}
}) { (error) in
guard error == nil else {
return print("RPC startup error")
}
}
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
Lightning.shared.stop { (error) in
guard error == nil else {
return print("LND stop error")
}
print("LND stopped")
}
}
}